Author: Darren Forman

Yakuza Kiwami Review

Ten Years In The Can

HIGH There’s been a lot more Majima added to the original content.

LOW The enemy AI makes for fairly unsatisfying fights.

WTF Those Virtua Fighter 4: Final Tuned cabinets aren’t playable, damn it to hell!


This is Not a Review: Phantom Trigger

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Phantom Trigger, developed by Bread Team and published by TinyBuild.


This Is Not a Review: Ken Follett’s The Pillars of the Earth

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Ken Follett’s The Pillars of the Earth, developed and published by Daedalic Entertainment.


ICEY review

ICEY. Do UCEY?

HIGH Tracking down an unfinished section of the game, then hearing the resulting explanation.

LOW Most of these enemies should be way more interesting to fight.

WTF The phone call.


Interview with Akira Yamaoka – On GungHo


In this piece, Darren sat down to talk with renowned videogame sound director Akira Yamaoka, who is incredibly well known for work on many titles ranging from the classic Silent Hill series to more recent titles like Shadows of the Damned and Killer is Dead. Darren took this chance to find out from the man himself how he views his role as a sound director, how he feels about being tied so strongly to his work on Konami’s seminal horror series, and a number of other topics besides.


Tekken 7 Review

Lucky Chloe Seven?

HIGH Scraping out a win during a nail-biting slow-motion finish.

LOW The online still needs serious work on PC — connection issues are way too common.

WTF The reason for Akuma’s inclusion in the main storyline is weak.


Interview With GungHo Online On Let It Die

This article is the third installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here and the second, an interview with GungHo president and CEO Kazuki Morishita is here.

In this piece, Darren was joined by director Hideyuki Shin and producer Shuji Ishikawa, talking about their work on Grasshopper Manufacture’s free-to-play PS4 exclusive Let It Die. Anyone following the game’s updates will undoubtedly recognize Shin from his developer streams, and I’ve a strong suspicion that Ishikawa-san is the man behind the mask during these same broadcasts.


Interview With Kazuki Morishita, Pres. & CEO of GungHo Online

This article is the second installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here.

In this column, Darren sat down with Kazuki Morishita, President and CEO of GungHo Online Entertainment. Known for taking a very active, hands-on role in game development, Morishita-san was kind enough to set aside several hours for interviews  with us to get his thoughts on a wide range of topics ranging from GungHo’s particular approach towards creating entertaining videogames, the differences between developing for mobile and console gaming, and the challenges involved with targeting global worldwide releases for their IPs.