I downloaded Doom on a whim off of Live, and I've got to say I'm surprised by just how good it still is. Great level design, interesting enemies, good weapon balance. Just five levels in and I'm already a little sad that they haven't put out Doom 2, so there's no chance of me happening across a super-shotgun.
Funny thing, though, the game won't run full-screen. I remember being able to choose the size of the screen back in the original Doom, shrinking or embiggening it for (I presume) optimizing the speed on different systems. Since that can't be an issue on the 360, I don't understand why the game's play area has to have such a thick black box around it. Were they worried about image fidelity? If so, I've got a little bit of news for them—it's DOOM. No one's expecting it to look great. Here, allow me to demonstrate with a screenshot from the game:
Now here's the same image a third smaller, the ratio of screen-to-game on the Xbox 360.
It's nice that the option to shrink the screen is there, but since I'm the one who bought it, shouldn't I be able to blur the game out as much as I like? I'm playing these things on a monitor, anyways, so it's a little funny that I'm forced to play with a smaller screen than I did back when playing it for the first time.
Also, the game is improved immeasurable by being able to use modern two-joystick shooter controls with it. It's just so much easier now that I don't have to hold down the ALT key to strafe left and right. Embarrassing story: I used to play Doom so much that I gummed up a keyboard's ALT key by taping it down so my thumb wouldn't get sore. Ah, memories.
In a wholly unrelated note, the Bourne Conspiracy demo is great! The fighting system took a few moments to get used to, but after I did, I found the combat to be intuitive and incredibly satisfying. The shaky-cam and mobile camera really add a sense of kineticism to the fistfights without totally sacrificing the player's ability to see what' going on. In that respect, the game actually does a better job of presentation than the movies did.
Shooting's fine, the use of QTEs and action buttons to add environmental elements to the chases works great, but the driving scene is unimaginably bad. Just completely awful. "Yikes" bad. I'll still be picking the game up though, for one simple reason: during the demo, they let me toss people out the back of a cargo plane in mid-flight. What else do you want, game-playing public?
In a final note, I'd just like to point out how shocked I was to discover that this was developed by High Moon Studios—it's really an amazing step up from Darkwatch to this.
Nothing relevant to this conversation, that's for sure! Because we're here to talk about (sorry, write and read about, respectively) GC_Danny, who's updating this profile for the first time in thirteen years!
So let's take a gander back at that time and see what's happened! In addition to writing hundreds of video game reviews, Dan produced a book that can be legally purchased by almost anyone! He also wrote two short films, two episodes of television, and two movies! Although, sadly, and through much fault of his own, the movies have yet to be released.
In addition to general game reviewing, he's also dabbled in more long-form work, writing some of the longest and most comprehensive game reviews of all time. Then there's his non-GameCritics blogging, where he's famous as the world's foremost expert on the TV show Criminal Minds, as well as the co-host of a weekly podcast - he's even working on a new videogame/critical experiment, which you can find out more about here!
If all that wasn't enough, just a few months ago he rebranded himself as 'The Hidden Object Guru', hoping to stake another claim of ultimate expertise, this time over a genre of casual games! Will he be successful? Only time will tell, but you're free to join the thrilling ride at his YouTube channel!
Latest posts by Daniel Weissenberger (see all)
- Godstrike Review - April 16, 2021
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- Atelier Ryza 2: Lost Legends And The Secret Fairy Review - March 17, 2021