So I’m playing Uncharted 4, and the developers put so much effort into making the graphics super-realistic that a weird problem was created. Check out this amazingly detailed door-
Gorgeous, right? Except for, you know…
The lock handle that’s three inches away from the deadbolt. The other deadbolt that doesn’t have a handle at all. The fact that they spent so much time working on the door that they neglected to put any effort into the jamb at all.
It doesn’t end there, though – let’s take a look a the great detailing on it-
The rust marks above the lock, the dirty footprint on the kickplate. They’re both gorgeously drawn and add a lot of verisimilitude to the world. Then that verisimilitude is stripped back out when we get a look at the door on the other side of the room.
Yup, it’s the exact same door in every detail.
That’s thing about spending dozens of hours building a fake door for a video game is that when you’re done with it, you never want to spend another second building fake videogame doors. This is the result.
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I ran into a glitch that landed my character right into the backside of a rock wall. It was during my attempt at swinging into the small cavern for the last Lost Relic. I could see the Relic, but could not reach it. I was pretty much bumping into invisible walls.
I was more disappointed with the repetitive gameplay, rather than the shiny graphics.
Tbh, I’m more concerned with the 30fps cap and how it consistently falls below that. Such a gorgeous game but clearly too much for the PS4 to handle. Such a shame it is console exclusive as you know it would look and run sooooo good on PC.
This was the first game I played on my new television, and while I was excited to see the shiny surfaces and pure blacks, yeah, it just wasn’t a smooth presentation the way I was hoping.