So I’m playing Uncharted 4, and the developers put so much effort into making the graphics super-realistic that a weird problem was created. Check out this amazingly detailed door-
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Gorgeous, right? Except for, you know…
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The lock handle that’s three inches away from the deadbolt. The other deadbolt that doesn’t have a handle at all. The fact that they spent so much time working on the door that they neglected to put any effort into the jamb at all.

It doesn’t end there, though – let’s take a look a the great detailing on it-
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The rust marks above the lock, the dirty footprint on the kickplate. They’re both gorgeously drawn and add a lot of verisimilitude to the world. Then that verisimilitude is stripped back out when we get a look at the door on the other side of the room.
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Yup, it’s the exact same door in every detail.

That’s thing about spending dozens of hours building a fake door for a video game is that when you’re done with it, you never want to spend another second building fake videogame doors. This is the result.

Daniel Weissenberger

Daniel Weissenberger

What can you say about a twenty-five-year-old girl who died?

Nothing relevant to this conversation, that's for sure! Because we're here to talk about (sorry, write and read about, respectively) GC_Danny, who's updating this profile for the first time in thirteen years!

So let's take a gander back at that time and see what's happened! In addition to writing hundreds of video game reviews, Dan produced a book that can be legally purchased by almost anyone! He also wrote two short films, two episodes of television, and two movies! Although, sadly, and through much fault of his own, the movies have yet to be released.

In addition to general game reviewing, he's also dabbled in more long-form work, writing some of the longest and most comprehensive game reviews of all time. Then there's his non-GameCritics blogging, where he's famous as the world's foremost expert on the TV show Criminal Minds, as well as the co-host of a weekly podcast - he's even working on a new videogame/critical experiment, which you can find out more about here!

If all that wasn't enough, just a few months ago he rebranded himself as 'The Hidden Object Guru', hoping to stake another claim of ultimate expertise, this time over a genre of casual games! Will he be successful? Only time will tell, but you're free to join the thrilling ride at his YouTube channel!
Daniel Weissenberger

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Gamevet
Gamevet
4 years ago

I ran into a glitch that landed my character right into the backside of a rock wall. It was during my attempt at swinging into the small cavern for the last Lost Relic. I could see the Relic, but could not reach it. I was pretty much bumping into invisible walls.

Li-Ion
Li-Ion
4 years ago

I was more disappointed with the repetitive gameplay, rather than the shiny graphics.

Leo
Leo
4 years ago

Tbh, I’m more concerned with the 30fps cap and how it consistently falls below that. Such a gorgeous game but clearly too much for the PS4 to handle. Such a shame it is console exclusive as you know it would look and run sooooo good on PC.

Daniel Weissenberger
Daniel Weissenberger
4 years ago
Reply to  Leo

This was the first game I played on my new television, and while I was excited to see the shiny surfaces and pure blacks, yeah, it just wasn’t a smooth presentation the way I was hoping.