eventide2a

After the Botanist hero’s success in saving the Slavic theme park and saving a rare plant in Eventide, it’s time for a mountain-climbing vacation with her niece. Her mistake – going mountain climbing in the same region where the first game took place, an area she knows full well is packed with goblins, imps, and villainous magic. Naturally, they’re attacked by an evil sorcerer, the niece is kidnapped, and it’s up to the heroic Botantist to rescue her, defeat the villain, and save a town all before an evil ritual can be completed!

But how did the hidden object criteria turn out?

eventide2b

Criteria 1: To what degree do the puzzle screens look like a thrift store vomited on my monitor?

Not in the least. House of fables can be relied upon to generate some of the most attractive and naturalistic HOSs in the genre. With Eventide 2, they keep that reputation alive, offering screens that make perfect sense in context, yet provide considerable challenge. As with all botany and herbalist-themed titles, the developers have an almost unfair advantage, as looking for a certain type of plant in a field of wildflowers is always going to be a fantastic looking HOS. Whether players are combing through bushes for a few flowers, searching desks for keys, or digging into piles of equipment, everything looks gorgeous and completely believable.

Criteria 2: Are the searches justified by the premise/story?

It’s a roughly 50/50 split this time. The game is half 12:1 screens, with players grabbing a single key item and a bunch of nonsense, and half integrated screens, with a mixture of assembly and botany screens. Using the botany theme gives the developers a head start in logical puzzle design, as it’s almost impossible to hide a particular flower in a screen full of foliage that seems contrived or unnatural. Likewise, the assembly screens are a lovely sight to behold, with each random fragment slotted naturally into the environment. Even the 12:1 screens are well-built, with the developers managing to create challenging puzzles without resorting to any kind of cheating.

Criteria 3: How well do the various puzzles and object searches meld together to form a coherent whole?

For the second time, the developers have put together a solid story which allows for plenty of HOSs and puzzles to be logically included. Many of the doors are locked with House of Fables well-known narrative puzzle scenes, where character backstories are explored through pictorial puzzles – they’re never particularly challenging, but they do a great job of offering exposition through gameplay rather than cutscenes, which is always welcome. The game’s setting offers perfect justification for strange keys, secret passages, and ornate locks, just as the focus on using herbal concoctions to help people offers good reason to go looking for hidden objects. The House of Fables obviously cares quite a bit about making their games as logical as possible to keep players from ever getting disconnected from the story – and once again, they’ve succeeded.

There is one wholly new addition that the developers make to this game – a simple morality system that affects the outcome of the story. This isn’t a new thing in games, of course, but it’s the first time I’ve seen it employed in a HOG adventure. There are five decision points, in the game, and while none of them are exactly difficult moral choices, it’s certainly satifying to see how each of them pay off when the various characters return for the final showdown with the game’s villain.

Eventide 2 is a darker and more serious game than the previous entry in the series. There are still adorable imps, of course, but the game’s plot revolves around a man attempting to bring back his dead wife, and manipulating the townspeople of his village by offering them contact with their own lost loved ones. The solid gameplay never undercuts the great story, making this the perfect example of a sequel that completely surpasses its predecessor. Eventide was already a great game, and Eventide 2 is an improvement in every way.

Curious about the playthrough that led to this review? Check out the playlist starting below!

Daniel Weissenberger

Daniel Weissenberger

What can you say about a twenty-five-year-old girl who died?

Nothing relevant to this conversation, that's for sure! Because we're here to talk about (sorry, write and read about, respectively) GC_Danny, who's updating this profile for the first time in thirteen years!

So let's take a gander back at that time and see what's happened! In addition to writing hundreds of video game reviews, Dan produced a book that can be legally purchased by almost anyone! He also wrote two short films, two episodes of television, and two movies! Although, sadly, and through much fault of his own, the movies have yet to be released.

In addition to general game reviewing, he's also dabbled in more long-form work, writing some of the longest and most comprehensive game reviews of all time. Then there's his non-GameCritics blogging, where he's famous as the world's foremost expert on the TV show Criminal Minds, as well as the co-host of a weekly podcast - he's even working on a new videogame/critical experiment, which you can find out more about here!

If all that wasn't enough, just a few months ago he rebranded himself as 'The Hidden Object Guru', hoping to stake another claim of ultimate expertise, this time over a genre of casual games! Will he be successful? Only time will tell, but you're free to join the thrilling ride at his YouTube channel!
Daniel Weissenberger

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