LittleBigPlanet was sold as a content creation game, but thanks to some imprecise controls and limitations with the interface, it was not as intuitive as many would-be Shigeru Miyamotos would have liked. Still, it did show promise. And you have to believe that all the flaws in the world wouldn't stop enterprising gamers from recreating their favorite levels from Super Mario Bros.
Despite the success of the first game, or maybe because of that success, Media Molecule has been hard at work on LittleBigPlanet 2 trying to remedy the complaints from fans and media alike. From the looks of the clip below, the sequel appears to be on the right track:
Latest posts by Dale Weir (see all)
- Extra Credits: Differences in Scale vs Differences in Kind - May 15, 2013
- Extra Credits: Why Console Specs Don’t Matter - May 3, 2013
- Extra Credits:Intrinsic vs Extrinsic - April 27, 2013
Sniff…sniff…
Do I smell another Interactive Achievement Award for MM?