According to ESRB, this game contains: Blood, Violence
For parents, while Way Of The Samurai contains no obvious profanity, sex or use of the drugs, but the game allows players to be righteous and good as well as evil and manipulative. I would recommend that parents carefully monitor their child playing this game and perhaps use it as an opportunity for discussion and morale lessons. The game might also serve as a quick history and architectural design lesson in Japanese culture and history (so long as you can ignore some of the more outlandish costumes in the game).
Fans of weapon-based 3D fighting games like Soul Calibur and Bushido Blade will find much depth and challenge in the fighting engine, but just be sure check any preconceived notions based other fighting games at the door before playing.
Fans of open-ended gaming can brush off the nostalgic cobwebs in the head and admire Way Of The Samurai for its bold and refreshing approach to the entire concept what it means to play a videogame. For gamers who dont like constant pivotal choices or short games that depend on repetition for replayed value, the what-if concept of the game may prove un-engaging.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012