When you've been critiquing games for as long as I have, it's hard to not be disenchanted and desensitized by all the hyperbole that comes with press releases for new games. It's been a long time since anything has grabbed my attention and got my fanboy juices going, but the drought is over after Namco Bandai and Koei announced Dynasty Warriors: Gundam coming in late summer to the PS3 and Xbox 360.
All it took was the combination of two things I love: Dynasty Warriors and Gundam. The patented Dynasty Warriors battlefield hack-n'-slash gameplay mixed with the rich and complex storyline of the Gundam universe is a match made in fanboy heaven.
When you consider both series have languished creatively for quite some time, this comic-book crossover almost seems crucial. Here's hoping that the high-tech weaponry and space combat of Gundam will reinvigorate that Dynasty Warriors gameplay in a big way and Dynasty Warriors proven formula will provide Gundam with a game that's engaging and transcends the usual licensed title follies.
In the meantime, enjoy these screenshots.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
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