According to ESRB, this game contains: Mild Language, Violence

For parents, Dynasty Warriors 3 is a mixed bag. On one hand, the game is close to being educational for its historic content. On the other hand, the game has body counts (to which the game refers meekly as Knockouts) that make even Hollywoods bloodiest seem sheepish in comparison. However, the violence isnt gratuitous in that there are no dismemberments or any body parts flying and surprisingly zero bloodletting. Dead bodies are also rather tidy in that they automatically disappear off the battlefield. If only you could say the same for all your childrens messes.
Fans of the fighting beat-em-up genre will truly appreciate Dynasty Warriors 3 as a title worthy of the next-generation label. The classic feel of the genre is maintained, but its also further evolved by increasing the amount on-screen enemies to new levels, adding strategic elements, and also including a attribute and weapons build-up system.
War and history buffs will find that there isnt as much strategy as a turned-based war sim, but in terms of putting players right in the thick of the action, Dynasty Warriors 3 is without equal.
Chi Kong Lui
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
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- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012