According to ESRB, this game contains: Mild Animated Violence, Suggestive Themes
For parents, there are some overtly sexual gestures in the dance moves, but probably nothing your kids probably havent already witnessed a hundred times over on MTV. In fact, by virtue of being a game rooted in music and dance rather than on ultra-violence, Id say Space Channel 5 makes a fine selection for girls (Ulalas mix of confidence, expressive style, and sexiness makes her a pretty good role-model) as well as boys (as long as they dont deem the game too 'sissy').
Fans of music/rhythm games like Parappa The Rapper and Bust-A-Groove, as well as everyone else, may be surprised that Space Channel 5 is more stringent than expected and is no walk in park in terms of its difficulty. Without literal visual cues and some annoying quirks in the gameplay, Space Channel 5 can be a rather difficult game to advance in, but at the same time, highly rewarding.
Those who consider themselves rhythmically challenged or flat-out tone deaf may not appreciate what the game offers. Still, the game has a great deal of personality and a unique style to its presentation that make it worth the price of admission.
Chi Kong Lui
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012