I think I enjoyed Silent Scope slightly more than Dale did (but only slightly). For the most part, I'm not going to dispute any of Dale's criticisms of the game. As Dale pointed out in his review, Silent Scope is severely flawed because the act of sniping (as explained in Tom Berenger's sleeper movie Sniper) is one of patience—not ultra quick reflex. Trying to quickly snipe multiple targets under a timer is like trying to catch a fly with chopsticks. It just doesn't make sense. What makes things worse is that the control system wasn't meant to be played on a Dual Shock controller. This only makes the final experience more awkward and even more of a mess.

Silent Scope does manage to present a gameplay experience that is fairly different from shooting games that have come before it. And at the same time, it also manages to setup some uniquely intense situations for players to engage in—like going head-to-head with a Harrier fighter plane from a helicopter or dueling with enemies in the dark with night vision gear. Unfortunately these situations are wasted, and the whole package never comes together properly due to the aforementioned problems in the first paragraph.

What really kills me is that this game could have really opened up some new possibilities in narrative and action. Can you imagine if Silent Scope was based on a similar plot device like the Hitchcock classic "Rear Window?" The story could have unfolded from a voyeuristic perspective and players might have had to methodically track and hunt the whereabouts of a target via telescope. That would have been innovative and elegant experience. Instead, Silent Scope is as Dale alluded to, nothing more than an over-glorified version of Hogans Alley. Rating: 4.5 out of 10

Chi Kong Lui

Chi Kong Lui

In the 1980s, Chi grew up in small town on the outskirts of New York City called Jackson Heights. Latino actor, John Leguizamo referred to the town as the "melting pot of the world," and while living there, Chi was exposed to many diverse cultures, as well as a bevy of arcade classics such as Pac-Man, Space Ace, Space Harrier and Double Dragon. Chi's love of videogames only seemed to grow as his parents finally caved and bought him an 8-bit Nintendo Entertainment System (after being the only kid in the block without one). In the 1990s, Chi finagled his way into the prestigious Fiorello H. LaGuardia High School for the Performing Arts.

Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.

Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Chi Kong Lui
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