According to ESRB, this game contains: Animated Blood, Animated Violence
Parents shouldn't have too many issues with the game. There's killing en masse in this game, but none of it is overly gory or exploitative.
Having a partner or two is also a requirement to fully enjoy this rare cooperative gem. One-player mode will grow difficult and repetitive quickly, but having a partner or two (or even three) will bring another dimension to the game as you and your teammates slowly work out team tactics and strategies.
It's quite a rewarding experience too once your band develops some semblance of gestalt. Gauntlet Legends should appease old-school fans and action fans new to the franchise alike. But those looking for a true role-playing game experience should stay away from this one because it is still, for the most part, a pure-action staple.
The Nintendo 64 version, despite its age, is a solid port with high-quality graphics and four-player mode.
The PlayStation version is a competent port, but it lacks the four-player mode limiting players to two-player action.
The Dreamcast version is the best of the bunch. It sports arcade quality graphics, has four-player support by default and all the sounds and gameplay to go with it.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012