According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
Parents (and perverts) should definitely turn their radars on for this one because not only is this typically-violent fare, but this is probably one of the more racy games (containing much sexual innuendo and many provocative images of women) to ever grace a Nintendo system. The game feels like it was delayed way too long and as a result seems out of date in every way possible.
People looking for a Zelda or Shadow Man-type adventure with Duke Nukem at the helm will be sorely disappointed as Zero Hour plays more like an FPS.
Groups may find some value in the multiplayer fragfests that uses the first-person view all-around, but none of the modes particularly stand out and older games like GoldenEye still play about a hundred times better.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012