According to ESRB, this game contains: Animated Violence, Suggestive Themes
Female gamers could easily be put off by all the immature sexual exploitation and unrealistic portrayal of women in the game. Still, its representation is no more impractical than the well endowed models in a Victoria's Secret catalog (or so I've heard). Plus, chances are if Lara Croft didn't get under your skin, neither will the 'augmented' ladies of Dead Or Alive 2.
A similar warning goes out to parents. If you don't mind your kid gawking at all the bouncing cleavage and glaring panty shots, then by all means purchase Dead Or Alive 2 for your kid. I just hope that any parent of a pubescent teen who does so isn't going to walk in on his or her child while he is stroking more than his controller (American Pie style)! I'm sure parents will also be relieved that Tecmo was so parentally conscious and sensitive that there's even an option to reduce all the bouncing breasts by simply declaring your age to the game. The funny thing is that there's nothing stopping a kid from inputting himself as 99 years old since no fake ID is required!
Hardcore fight fans looking for the next big thing have found it. Though not as complex and deep (which could be a blessing for more casual gamers) as Soul Calibur, Dead Or Alive 2 is convincingly executed, delivers on many levels and is thoroughly satisfying.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012