Dale is pretty much dead-on about Cannon Spike and theres not much for me to say or add here. I think my main problem with the game is that it doesnt take enough chances. The arcade-style retro approach that the game takes is strikingly different from most games currently on the market, but the designers never exploit it in any remarkable way. The graphics are nice, controls are serviceable, and the action is decent, but no part of the game really reaches out and grabs you. What is this game trying to say or what does it want me to feel? After playing through the entire game, I wasnt quite sure.
There are rarely any highs and lows and it all feels too subdued like an exercise or experiment rather than an actual experience. What Cannon Spike needs is a stronger concept. As it stands, a public relations representative might describe Cannon Spike as "a top-down arcade action game featuring Capcom characters." And Im standing there scratching my head going "And this is special because?"
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