Welcome to This Is Not A Review. In these articles, we discuss general impressions, ideas, and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Kitaria Fables available on PS4, PS5, XBO/X/S, Switch, and PC, developed by Twin Hearts and published by PQube.
There’s been an influx of farming sims lately, each with a different twist on the genre. Some are 16-bit love letters to the past, while others combine elements of 2D platformers and monster collecting. Overall, this variety of takes on the same theme ensures that the genre will never truly get stale even after so many entries. Kitaria Fables is another solid and charming farming sim-slash-RPG hybrid to add to the list.
In Kitaria, players control a young cat tasked with saving a village (and the fate of the world) from ancient darkness that’s plaguing the land.
Gameplay revolves around exploring diverse regions while fighting enemies, collecting resources, and, of course, farming. Played from an isometric camera angle, players hack and slash their way through different environments and even the occasional dungeon.
Enemies will sometimes pose a threat, though very few fights feel risky, as they’re generally over quickly. I did enjoy hunting for different resources but those looking for anything like a Zelda or any other more substantial action RPGs are out of luck. However, where Kitaria Fables shines is in its farming.
I don’t often play a lot of simulation titles, but relaxing in this cute village was great. I loved building my own farm and helping villagers — doing the occasional favor and going on some fetch quest allowed my bond with villagers to grow. Kitaria Fables is a perfectly fine entry into the farm sim genre that I would love to sink more time into, though the overall experience has an ‘early access’ feel to it thanks to things like the too-basic leveling system and an odd couch co-op mode that feels tacked-on –bit of it seem like works in progress. That said, I’m interested to see what the state of the game is in a few months. It’s cute and serviceable, but there’s plenty of potential for it to blossom into something special.
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