The latest issue of the highly respected journal Psychiatric Quarterly contains a meta-analysis of all peer-reviewed studies published in the last twelve years concerning the relationship between violent videogames and aggressive behavior. The conclusion? While the analysis found some evidence that videogames improve visuospatial cognition, it found zero evidence linking videogames with violent behavior. The article is rather technical, but the author’s conclusion is as clear as day:
"Arguably the larger part of the discussion on violent video games has focused on their effects on aggressive behavior, with some researchers suggesting that the relationship between violent games and aggressive behavior is well demonstrated. Results from the current analysis, however, suggest that such claims are unfounded."
To be clear, this is not just suggesting that videogames don’t cause violence; rather, it is suggesting that videogames aren’t even correlated with violence. Indeed, there is no evidence linking violent videogames to actual aggressive behavior. The article will make little sense to anyone unschooled in statistics. But essentially, the idea is that the miniscule relationship between videogames and aggressive behavior disappears once the phenomenon of "publication bias" is factored in.
Publication bias occurs when authors are more likely to submit, and editors are more likely to accept, studies with a positive result. If several studies on videogames and violence are conducted but only the studies that show a statistically significant correlation are published—while the rest are shelved—then that creates a bias. This sort of bias has to be taken into account when performing a meta-analysis, which is precisely what the author has done through the use of statistics.
The author focuses only on studies published since 1995 to correspond with the so-called “third era” of videogames in which 3D first-person shooters (FPSs) became prevalent. Since the mainstream media frequently blames school shootings on FPSs, it makes sense to restrict the analysis to this timeframe. The author does not say that videogames do not cause violence, but rather that the current research simply does not support that conclusion, despite its widespread acceptance in the press.
For me, what’s so important about this article is that it debunks the whole videogame violence myth that has been systematically perpetuated by the media. While there may be plenty of studies that link videogames to increased physiological arousal or aggressive thoughts, there is still absolutely no proof that playing games is associated with violent or aggressive behavior. I can only hope that this article will help decrease—if only slightly—the pervasive knee-jerk scapegoating of videogames.
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