Welcome to the first episode of State of Play.

This show is a new voice in the gaming journalism world. Our interviews are long-form, personal, and in-depth. You should check it out, as I don't think there's much like it on the web right now.

Our first interview is with Kellee Santiago of thatgamecompany, creators of the iconic Flow, Flower, and (the upcoming) Journey. In it, we discuss their company, their philosophies, and their first game, Cloud. If you like what you see, stay tuned: upcoming interviews will include Jonathan Blow and David Jaffe.

I am so super-excited to launch this show, as it's been a real labor of love.

Enjoy, and check back next week for Part Two of our interview.

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4 Comments on "State of Play with Brandon Bales: Kellee Santiago, Part One"

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Excellent interview. You’re officially the Charlie Rose of video games. =) Much, much needed, and even more appreciated. I’ll definitely be looking forward to more episodes!


Well done Brandon. Didn’t know how much I needed this new interview format until I saw the quality of your show.

Brandon Bales

Thank you so much for your comment.
I am so thrilled to get this show out to the gaming community. I feel this approach really makes for some great dialog that any gamer can appreciate.

More interviews to come, so stay tuned!


This is a terrific use of the medium. I’ve been wanting to hear this kind of interview from this developer for awhile now. Well done. I will definitely be hyping this where I can, FB, Google+, etc. Keep it up!