Welcome back to the second part of our interview with Jonathan Blow, creator of the indie smash Braid and the upcoming The Witness.

In this episode, we begin the discussion of what it means to spend our time playing games. Paramount to this: our discussion of "achievements" and how they feed into creating structures that presuppose challenging design.

Enjoy!

See you next week when we go even further into design trickery, as well as Braid's tricky narrative.


Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments