We are back, baby, with Part Three of our (now) five-part interview with Jonathan Blow.
In this episode, we get more into trickery in game design, what is "fun," and design by committee.

Thanks for watching, and stay tuned for the last two parts concerning more on Braid's meaning, and Jonathan's new game, The Witness.

We're so glad to be out of our pit of technical difficulties and so excited to get back on the horse.  See you soon!

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