We are back, baby, with Part Three of our (now) five-part interview with Jonathan Blow.
In this episode, we get more into trickery in game design, what is "fun," and design by committee.
We're so glad to be out of our pit of technical difficulties and so excited to get back on the horse. See you soon!
- Deadly Premonition: The Director’s Cut Second Opinion - August 4, 2013
- The Incredible Adventures of Van Helsing Review - June 21, 2013
- State of Play with Brandon Bales: Tommy Refenes of Team Meat - February 24, 2013