About the Project
The Yusephinum Project is a multimedia installation project that tells the origin story of a protagonist named Nym, who awakens to find himself within a bizarre new dimension.
This project is the first installation of a larger collection of projects that are slated to be released in sequence. Future installations will tell the story of Nym meeting various iterations of himself, who are scattered throughout a multitude of dimensions. These iterations span the spectrum of race, gender and sexual orientation. They are a metaphor for the multiplicity of the self, and explore the complexity of identity and self expression. The story culminates in the genesis of an eclectic troupe. In a broad sense, this project aims to provide representation for queer/AAPI/POC people in fantasy.
This event is a gallery exhibit that will take place at Cornish College of the Arts’ 9th Avenue Gallery, and use multimedia illustration, original music, and lighting to bring the world of Yusephinum into our dimension. This installation is meant to be a full sensory experience with ten large illustrations set on lightboxes throughout the gallery space. These illustrations will depict Nym’s first steps into the world of Yusephinum. Lighting will be used to emulate the environment, and music will provide atmosphere. We want the people attending this event to feel as though they were walking through the level of a video game. The hallmark feature of our installation is the marriage of photography and illustration to create a sense of heightened reality that is so common in video games. This, paired with a cohesive ambience provided by intricate lighting and music, makes our exhibit unique and innovative both artistically and technically. This first installation also serves as the launch of our collective, Yusephinum LLC.
Founded by Richard Peacock and CK Ong, Yusephinum LLC is a Queer/POC/AAPI artist collective with a proclivity for video and music production, video game scenario writing, and photography. We are dedicated to the representation of marginalized communities in the realms of fantasy and video game media. Our mission is to breathe life into evocative characters who are nuanced, dimensional, and so much more than any single aspect of their identity. We want to inspire folks within Queer/POC/AAPI spaces to use their own artistic and creative voices, and to act as a beacon for other marginalized artists who’s intentions align with ours. Collaboration is the cornerstone of our collective. By building a dynamic team with a diverse skill set we are able to produce interdisciplinary projects that are visually captivating and narratively compelling. Each artist who has joined our collective feels like a new party member joining our quest to shift the paradigm of representation in video game media by creating new and diverse archetypes.
Our intention is to create worlds and stories that feature characters who have historically remained underrepresented, or grossly stereotyped both in role playing video games and in the genre of fantasy as a whole. Queer and color representation lie at the forefront of our collective’s work. Our mission is to breathe life into evocative characters who are nuanced and dimensional, and are much more than any single aspect of their identity. We want to inspire folks within queer/POC/AAPI spaces to use their own artistic and creative voices, and to act as a beacon for other marginalized artists who’s intentions align with ours. A dynamic team with a diverse skill set enables our collective to produce interdisciplinary projects that are visually captivating and narratively compelling. Each artist who joins our collective feels like a new party member joining our quest to shift the paradigm of representation in video game media.
We firmly believe in our mission to produce work that celebrates and features characters that challenge the current norm of what sort of character gets to be at the helm of a video game narrative.
— The Yusephinum Project
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