To every person who went out of their way to say that I must be blind, dumb, or mentally disabled; for every person who decided that I did not know the meaning of the word fun; for every person who tried to convince me that I hate games and was absolutely missing the point of Earth Defense Force 2017 (EDF)… I give you Lost Planet: Extreme Condition.
On paper, the two games are practically identical. Both feature third-person frenetic run-and-gun action against huge swarms of giant creatures, mostly buglike. Both feature a large assortment of weapons in addition to vehicles or robots that can be piloted, and both make their home on Microsoft's Xbox 360 using the exact same hardware and technology.
The difference? Lost Planet is a sterling example of rock-solid control and level design, and one of the finest pieces of showcase-level production values created to date. Every element that EDF bungled, Lost Planet hits out of the park effortlessly. Instead of throwing mindless numbers of clipped-through drones at the player in an effort to drown them like EDF, Lost Planet's levels are carefully structured for sweat-inducing combat while never feeling senselessly haphazard. Where EDF feebly tried to create spectacle, Lost Planet crafts scenes of truly stunning imagery which can easily stand up to anything else on shelves today.
To put it simply: in terms of delivering fast-paced arcade-style action, EDF isn't fit to hold Lost Planet's sweaty, used, post-game jockstrap.
But to simply compare Lost Planet: Extreme Condition to a simpering, weak-hearted thing like Earth Defense Force 2017 would be doing Capcom a disservice. Although the core game structure isn't a revelation, the disc is a perfect example of how crafting each aspect perfectly can create a whole which is greater than the sum of each individual element.
Before playing the game, I doubted whether Dan's enthusiasm and bombast in the main review were truly justified. Lost Planet fell victim to a wave of backlash after it was released, and the common consensus was that it was less than expected. After playing the game, I think Dan nailed the game's excellent energy perfectly, and I have no idea how any self-respecting gamer could look down their nose at something so impressive.
Although most people currently hold up Epic's Gears of War as the current gold standard in graphics, I thought that Lost Planet's snow-encrusted clothing and sweeping, arctic wastelands were more beautiful and compelling than any war-torn ghetto Marcus Fenix trudged though. The sunset view from atop an enemy installation is art, watching the game's hero Wayne strap into a mechanically detailed VS suit is entrancing, and one heart-stopping encounter with a giant Akrid worm should go down as a classic moment in videogame history. And the explosions… oh, those sweet, sweet explosions. Capcom should be proud because these huge plumes of fire and world-filling clouds of billowing smoke are the best I've ever seen, no contest.
Every aspect that Dan praised, I second. Really, the only area where we differ is that I thought Lost Planet's story was good enough to propel me from area to area, and I thought the characters were a good fit for the material. A sequel should eliminate the lengthy "falling down and getting back up" animation that's a handicap in heated firefights (and I wouldn't mind a longer range for the grappling hook) but I really have no significant criticisms at all. It's that good.
Although its basic genetic makeup can be traced back to more primitive efforts, Lost Planet: Extreme Condition is a true next-generation title in terms of production and presentation. It controls like a dream, it's stunningly beautiful, and it delivers huge amounts of action and excitement, nearly non-stop. It may not be the deepest or most complex game, but it knows what it wants to do and it does it perfectly.
Earth Defense Force 2017—eat your awkward, ungainly, underproduced heart out.
Brad still loves Transformers, he's on Marvel Puzzle Quest when nobody's looking, and his favorite game of all time is a toss-up between the first Mass Effect and The Witcher 3. You can catch his written work here at GameCritics and you can hear him weekly on the @SoVideogames Podcast. Follow Brad on Twitter and Instagram at @BradGallaway, or contact him via email:
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