Just finished God of War: Chains of Olympus on the PSP a few minutes ago. It's a short, smooth ride that packs a lot of action and intensity without ever resorting to a lot of filler or tedium. As a result, it can be beaten in about a day, but I'm not complaining… I'd much rather have polished experiences of this caliber than the sort of game that drags its feet and chokes me with busy-work just for the sake of lengthening completion time.
It's a top-notch product with incredible production values and smart design. The developers behind it (Ready at Dawn) are absolute wizards when it comes to programming on the PSP. The game was so good, I would have sworn I was playing a PS2 for most of the adventure. If you're looking for a jawdropper that can really demonstrate what the PSP is capable of, this would absolutely be one to show to a friend.
Besides the fact that it's just a fantastic portable game, I also want to give props to Ready at Dawn for finally doing what Sony’s Santa Monica Studios has been incapable of in the last two GoW games—giving main character Kratos a shred of humanity and actually making me feel something for him and for what he's going through. It wasn't much… I mean, I'm not talking a tearjerker here, but it was something… good show, folks. Recommended.
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Brad still loves Transformers, he's on Marvel Puzzle Quest when nobody's looking, and his favorite game of all time is a toss-up between the first Mass Effect and The Witcher 3. You can catch his written work here at GameCritics and you can hear him weekly on the @SoVideogames Podcast. Follow Brad on Twitter and Instagram at @BradGallaway, or contact him via email:
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