This week Brad and Corey discuss ReCore, Danganronpa 3‘s demo, Knack 2‘s demo, Destiny 2, Tooth and Tail (Preview) and Escape Goat 2. Also up for talk: prosthetic makeup show Game Face, comic stores, old horror movies and Corey getting some camera gear stolen. 🙁

Timestamps:
Banter: 2:15
ReCore: 31:45
Danganronpa 3 Demo: 43:08
Knack 2 Demo: 1:03:17
Destiny 2: 1:16:09
Tooth and Tail Preview: 1:35:10
Escape Goat 2: 1:55:09
Closing: 2:03:35

Please send feedback and mailbag questions to SoVideogames (at) gmail (dot) com.

Brad Gallaway

Brad Gallaway

Brad Gallaway has been playing games since arcades were a thing and Atari was the new hotness. He's been at GameCritics since 2000. Currently, he's juggling editing duties, being a homeschooling dad, a devoted husband, and he does try to play a game once in a while.

Brad still loves Transformers, he's on Marvel Puzzle Quest when nobody's looking, and his favorite game of all time is a toss-up between the first Mass Effect and The Witcher 3. You can catch his written work here at GameCritics and you can hear him weekly on the @SoVideogames Podcast. Follow Brad on Twitter and Instagram at @BradGallaway, or contact him via email:

bradgallaway a t gmail dot com
Brad Gallaway

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Jez
Jez
2 years ago

Hi Guys, Jez here (from UK). Great fun listening to you both again. Keep it up. I’ve got a question: I’ve just bought a copy of World of Final fantasy 2nd hand for £15 as it came out 11 months ago. I get a disc which allows me to then trade in for another game in the future. If I downloaded it from the playstation store it would cost £50 and I’d have no physical copy to trade in. Whilst I want to support the developer, why won’t playstation store sell their games at ‘market value’ rather than recommended retail… Read more »

sleeve
sleeve
2 years ago

Hey guys. Good podcast. Sorry about that camera, Corey. Some comments about Tooth and Tail, RTS design, and game design and general. First of all, thanks again for bringing another lesser known game to my attention that I will likely check out. Since I rarely game on PC these days, I don’t see stuff that gets advertised on Steam or other PC distribution services as much. I feel like this is one of those games that escaped my notice because of that. I agree that as a rule of game design, it should not be difficult to learn a game… Read more »