I've seen tons of screens and read lots of articles, but PSN had a brand-new demo up so I gave that a whirl… The gist of the game is that you're a soldier from the Unreal school of how-do-you-move-in-that-armor? character design and you've got a gun that can affect change in the landscape tectonically. With a shot from your high-tech gee-whiz machine, you can raise small hills or create sinkholes, among other things.
It looked pretty, but it played just like I expected; gimmicky and sort of generic. I realize this was just a demo, but every aspect of it screamed "$20 weekender" to me. Some running, some gunning, and some use of the dirt-powers to get to pre-arranged pathways that are inaccessible without a mound of soil to jump off from.
The dirt powers only affect areas of exposed soil, so I'm expecting lots of concrete and metal floors to limit where the gun can hit the earth, and in the first area alone there was a hyper-gimmicky platform that conveniently needed a rising pillar of molten rock to lever it into position in order to create a ramp to walk on.
There could be more to it later on, but like I said… my money says it's a $20 weekender.
Read more at Drinking Coffeecola blog.
Brad still loves Transformers, he's on Marvel Puzzle Quest when nobody's looking, and his favorite game of all time is a toss-up between the first Mass Effect and The Witcher 3. You can catch his written work here at GameCritics and you can hear him weekly on the @SoVideogames Podcast. Follow Brad on Twitter and Instagram at @BradGallaway, or contact him via email:
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