The latest in the recent series of videos (Episode 4) promoting Two Worlds II is now out. I love that SouthPeak isn't afraid to poke fun at themselves after the chilly reception the first Two Worlds received. Rather than try to spin it, they took the other direction and produced this string of spots starring series villain Gandohar. Funny stuff.
The good people over at Mommy's Best Games are at it again. If you follow my blog with any regularity, then you know that I loved Weapon of Choice and Shoot1UP, both on Xbox Live Indie. The latest creation from mad genius Nathan Fouts will be hitting the same service within a week or so, and it's called Explosionade. From the official press release:
Infiltrate subterranean strongholds manned by cunning bipedal aliens and their mind-blasting hellions!
Recharging MegaNades and an earth-shaking machine gun rip destructible environments to hand-drawn bits!
Tons of Challenge-room style gameplay with a zoom function that lets in you close or zooms out to see all the action!
Two-player Co-op so you can share the alien-stomping, grenade tossing joy!
Online High Scores to show off your skills!
Hand-drawn, silky-smooth effect animations just like Mom used to make! (If your mom was SNK)
I don't have much more info at the moment, but considering that Mommy's Best Games' last two efforts are a couple of the best things available on XBLI overall, I think it's pretty safe to say that this one will be worth looking into.
I don't know a thing about the upcoming Legend of the Guardians: the Owls of Ga'Hoole except that it has owls, and it's got a terrible title. However, a demo for the licensed game is available on XBL and I gave it a spin a day or two ago.
Strangely enough, I thought it was pretty good… I have a weak spot for games that substitute animals for vehicles (don't ask) and after the brief bit available here, Guardians struck me a bit like Ace Combat, except… with owls. I have no intentions of seeing the film, but I'll certainly make an effort to at least give the game a try. After tossing hot coals at tower emplacements and swooping down on enemy owls with outstretched claws, how could I not want to see more?
The other demo I spent time with this week was Quantum Theory, from Tecmo. Besides the animals and vehicles things I just mentioned, I also have a sick fascination with any game where the player is asked to either progress up or down a tower. (Again, don't ask.)
Qunatum Theory seems like a lower-rent version of Gears of War set in a tower, with one of the hooks being that the AI partner who adventures along with you is a stereotypical "hot chick" in armor who can be tossed towards an enemy like a weapon. Not quite sure what that concept means for feminism, but at the very least, it was something that isn't found in Gears of War.
Honestly speaking, I think this game has a pretty tough row to hoe. The combat didn't feel quite as smooth or as polished as the competition, and the visuals left something to be desired, both artistically and in terms of production. I hate to say it, but there's not a lot of room for second-stringers in its genre, and it struck me (at best) as one of those "buy it at $20" weekend-killing titles that you pick up three months after its release. I could be wrong, but…
Brad still loves Transformers, he's on Marvel Puzzle Quest when nobody's looking, and his favorite game of all time is a toss-up between the first Mass Effect and The Witcher 3. You can catch his written work here at GameCritics and you can hear him weekly on the @SoVideogames Podcast. Follow Brad on Twitter and Instagram at @BradGallaway, or contact him via email:
bradgallaway a t gmail dot com