DmC: Devil May Cry Screenshot

It feels like it's been a while since I've done a proper blog post, and there's a lot of stuff to catch up on, so let's get right to it…

First up, the @IndieGamerChick takes a sober look at what being Kickstarted can really mean, and why it may not be the right way to go for everyone. She's definitely got some pearls of wisdom to share here, so it's worth a read for anyone who's considering using Kickstarter as part of their business strategy.

Had a whole bunch of stuff go live recently, and we've added a bunch of new folks to the ranks of our regular staffers, as well. Our new blood consists of:

And in case you missed 'em, here are our reviews of DmC: Devil May Cry, Giana Sisters, Anarchy Reigns, Crimson Shroud and Uncharted: Fight for Fortune. If you want some info on iOS stuff, here's TouchTalk 5.

What am I playing right now? Glad you asked.

At the moment, I'm still putting time into DmC: Devil May Cry (360) and nearly done with it. I've never been the biggest fan of Dante and his slicey-shooty shenanigans, but @NinjaTheory has really outdone themselves with this one.

Although I think DMC3 is probably deeper, a very convincing argument can be made that DmC is the best game in the series thanks to the overall level of polish, intelligent design choices, and accessibility to players of all skill levels. It must also be said that the game looks utterly fantastic… I'm honestly surprised that I haven't heard more people raving about the visuals, from the large details all the way down to the smallest. It's pure beauty.

Gravity Rush Screenshot

Apart from that, I just completed Gravity Rush (Vita) this afternoon. Although I didn't find it very compelling the first time I played it back in June of last year, I decided to give it another shot and this time it totally clicked.

It's hard for me to put my finger on exactly why I fell so hard for it now when I was left so cold previously, but the only thing I can think is that I must have been in the mood for something of a higher octane back then. Gravity Rush does have a few tense moments over the course of its campaign, but in general, it's a pretty mellow, laid-back affair. In any event, I have a newfound respect for the title and it quickly became one of my favorite Vita games.

(P.S. – Gravity Rush's main character Kat is one of the new DLC additions coming soon to PlayStation All-Star Battle Royale on PS3/Vita. Excite!)

The good people over at @UndeadLabs have shared a link to a recent devblog post talking about their work on State of Decay, due out on XBLA later this year.

It's a detailed survivor's guide of sorts, and gives a little insight into the kind of depth that the developers are shooting for with this open-world zombpocalyptic action/sim romp.

Just a quick word on Speaking in Forked Tongues… I got my first round of major edits back from the publisher right before my oldest son came for Christmas, so I put everything on hold at the time. Now that we are well into the new year, I'm just about to crack into the book again and make the requested changes.

Thankfully, none of it seems too major and I thought the editor did a great job in highlighting areas that needed some polish. I'm a firm believer that no matter how strong a writer is, there's always a benefit from having someone else critique the work. That's just as true for me as it is for anyone else, and this is a perfect example of that. I'm hoping that after these tweaks, the book will be even stronger and ready to go for publication later this year.

More info to come!

Brad Gallaway
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