GameCritics writer Ali Arkani takes an in-depth look at Little Nightmares II and how it can tell such a compelling story without using a single word.
GameCritics will be pausing new material for a few days.
Asking players to buy a new Blood Bowl is always a tough proposition.
After sinking my teeth into the preview for Out of Line, Nerd Monkey’s newest 2D puzzle-platformer, I was captivated by the art style, intrigued by the story, and challenged by the gameplay. Since then, I was fortunate enough to virtually sit down with Lead Art Designer Francisco Santos to get the inside scoop on the game’s development process.
When it comes to sci-fi settings that stretch beyond the stars, it feels like the stories too often land on a spectrum between Star Trek’s pristine bureaucracy of benevolent space colonialism and the mythopoetic swashbuckling of benevolent space colonialism in Star Wars. Star Dynasties, the latest grand strategy from Iceberg Interactive and Pawley Games, tries to have it both ways by using a galaxy-shaping disaster as the excuse to dive headfirst into the administrivia of intergalactic feudalism, texturing its space colonialism with a tangled web of shadows and political intrigue.
In the 22nd Century, the world has changed drastically. For most people, their true lives are lived inside virtual worlds to just escape the hell that is reality, but when something goes wrong in these online spaces there’s only one person you can call –a Gamedec.
Orbital Bullet is a 2D platformer/roguelite title from SmokeStab studios. As the name might suggest, something that makes it noteworthy is the cylinder-like design of the levels. Players are equipped with different types of ranged weapons and they must clear each level to proceed and reach the boss.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Turnip Boy Commits Tax Evasion, developed by Snoozy Kazoo and published by Graffiti Games.
The title of this article says it all. Rad custom art by @Alex_Connolly!
New GameCritics writer Ali Arkani has put together this video on the recent roguelike sensation, Hades. Why does it work so well? Ali shares his thoughts!