Blogs

Depression, Soulsbornes, Sekiro and Survival

My first experience with a From game occurred during one of the
worst episodes of depression in my life. Stuck in a soul-sapping job and
surrounded by people who constantly made me feel diminished, I had stopped
trying to improve my situation. The only energy I could muster went towards
surviving the day. I’d get home from work, lose myself in a TV show or a game,
and then pass out. Rinse, repeat. 


A Question About A Plague Tale: Innocence

I recently reviewed A Plague Tale: Innocence, and found it to be a fantastic adventure which married super-gruesome imagery with a heart-wrenching story and solid stealth gameplay. While playing, I noticed something strange, though, and while it didn’t factor into my review, I was left wondering exactly what was going on in development. What better way to address that bafflement, I thought, than a video!


This Is Not A Review: Windscape

Welcome to This Is Not A Review. In these
articles we discuss general impressions, ideas and thoughts on any given game,
but as the title implies, it’s not a review. Instead, it’s an exercise in
offering a quick recommendation (or dismissal) after spending enough time to
grasp the ideas and gameplay of a thing without necessarily playing it from A
to Z.

The subject of this installment: Windscape, developed by Magic Sandbox and published by Headup Games.


Etherborn Preview

Gravity, both as a concept and gameplay mechanic, is great to employ in a videogame. Gravity Rush is a great example — main character can float at will and fall through the sky, and I enjoyed playing with those abilities and traversing its world.


This Is Not A Review: Daggerhood

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Daggerhood, developed by Woblyware and published by Ratalaika Games.


This Is Not A Review: Dragon Marked For Death

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Dragon Marked for Death, developed by Inti Creates and published by Nighthawk Interactive.


Hell Let Loose Preview

My first foray into first-person shooters with a heavy focus on strategy and mechanics began with the closed beta of Hell Let Loose, a World War II-era shooter developed by Black Matter and published by Team 17. Their project focuses more on the tactical and realistic aspects of firing a gun, more similar in scope to ARMA 3 and America’s Army than to something like Call of Duty.