Die Young takes players to a mysterious Mediterranean island and sets them loose in a parched playground packed with wild dogs and scythe-wielding executioners. It offers a stellar opening – the main character awakes at the bottom of dry well, almost dead from thirst. A cover is removed from the top of the well, and instructions are dropped down by a mysterious benefactor, or possibly the villain responsible for the dire situation.
It’s pretty clear that everyone interested in the Nintendo Switch has already developed an opinion on The Legend of Zelda: Breath of the Wild. It’s the console’s biggest draw by a large margin, easily eclipsing all other launch titles. I’m here to give those lonely games some attention, though!
Here’s a quick run down of four other offerings that released alongside Zelda, all played solely in the system’s handheld mode.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Battlefield 1‘s DLC, They Shall Not Pass. Developed by DICE and published by Electronic Arts, it’s available on PS4, XBOX ONE, and PC. The code used for this article was part of a Premium Pass provided by the publisher.
In February 2017, it was announced that Playstation 4 free-to-play exclusive Let It Die had passed more than two million downloads in North America, Europe and Japan combined. In order to mark the occasion, I had the chance to ask the game’s director, Hideyuki Shin a few questions. Here are his answers, translated from Japanese.
Prologue Games’ Knee Deep is a twisted tale of treachery, murder, and journalistic intrigue. Although similar, it diverges from Telltale’s tried-and-true formula to provide a stage production-like experience, and interviewer Elijah Beahm enjoyed his journey through the corrupt Florida town of Cypruss Knee for the review. He also got the chance to sit down with the writer behind this wild mystery, Wes Platt, and dug into the mysteries behind the game.
Warning: This interview contains spoilers for the game.
Welcome to This is Not a Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The original Dark Souls was my least favorite game in the venerable Souls series by a pretty wide margin. The reasons are numerous, but in a nutshell I just wanted to be done with it by the time I got to Gwyn. I was so aggravated that I skipped the Artorias of the Abyss DLC, which is regarded by many as the high point of the entire series. Being as obsessively completionist as I am about these games, I have to go back and take care of it before Dark Souls 3’s final expansion is released. I turned to GameCritics’ resident Dark Souls apologist Mike Suskie for guidance and counsel. The latest portion of our correspondence is below, with more updates to come as I progress through the game. Enjoy!