
Now that we’ve reached the end of one godawful administration, I’m looking at my role as a game reviewer. More importantly, I’m trying to see things as a minority with a platform.
When I downed the first boss of Ember Lilies on my second attempt, I felt really good… at least, I did until she transformed into a walking Eldritch abomination with unnaturally long limbs and hair that looked like it came from The Ring. After she killed me, I expected a moment signaling that it was an unwinnable battle, but nope. I woke up on a bench outside of the boss room and it was time to try again.
In the days of ancient Rome, slaves were pitted against Gladiators and creatures from exotic lands to engage in mortal combat for the entertainment of thousands at the Coliseum. Today, as with many things, we have robots do the job for us. Clone Drone in the Danger Zone is basically the cooler videogame version of those real-life Roman games, and it’s a grand time.
My time with The Medium has convinced me that if videogames ever hope to be held in the same regard as literature and cinema on the storytelling front, they need editors – someone whose entire job is to determine what stays and what goes, and to arrange the remaining pieces into something focused and coherent.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Drawn to Life: Two Realms available on Nintendo Switch, Android, Microsoft Windows, iOS, developed by Digital Continue and published by 505 Games.
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