Blogs

Coffence Preview

For some adults, coffee is the lifeblood elixir that gets them through the day. In Coffence from Sweet Bandit Studios, this couldn’t be more true as coffee is the life — literally —  of each character. This is a fighting game where players attempt to hit the other’s coffee cup until it’s emptied. It can be played as a duel between two players, or up to a four-player free-for-all.


This Is Not a Review – Ken Follett’s The Pillars of the Earth

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Ken Follett’s The Pillars of the Earth, developed and published by Daedalic Entertainment.


The Best Games of PAX West 2017

Another year, another PAX… West, to be specific! The show is now officially over and yours truly is in recovery mode after four long days on the floor. Here for your perusal are the top 15 notable games from the floor. Plus one!


Morrowind and The Memory Stone

Andrew King extolls the virtues of The Memory Stone — a wonderful quest tucked away inside Elder Scrolls Online: Morrowind. Read on and see why sometimes leaving “the fun” hidden is the best decision a director can make.


All Walls Must Fall Preview

In All Walls Must Fall, the new timebending turn-based strategy/dating sim from inbetween games, time is the only currency that matters. Set in a version of 2089 where the Berlin Wall never fell and Cold War tensions remain high, All Walls puts players in the role of an East German secret policeman on a quest to stop a catastrophic explosion that’s going to level the city in three hours. Or perhaps cause it.


Interview With Asobo Studios on… A Plague Tale: Innocence

Asobo Studio’s A Plague Tale: Innocence is morbid modern fairytale in the making. Set during the Black Plague, it centers on sister and brother Amicia and Hugo as they evade the Inquisition, the plague, and other treacherous trials. Taking as much inspiration from Thief: The Dark Project as it does Hansel and Gretel, Asobo’s work may be one of the quietest sleeper hits announced at this year’s E3. Interviewer Elijah Beahm reached out to the development team to hear more about this beak medieval stealth game.


This Is Not A Review: Nioh DLC

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Nioh’s first two DLC packs, developed and published by Tecmo Koei.


Interview with Akira Yamaoka – On GungHo


In this piece, Darren sat down to talk with renowned videogame sound director Akira Yamaoka, who is incredibly well known for work on many titles ranging from the classic Silent Hill series to more recent titles like Shadows of the Damned and Killer is Dead. Darren took this chance to find out from the man himself how he views his role as a sound director, how he feels about being tied so strongly to his work on Konami’s seminal horror series, and a number of other topics besides.