Disclosure: This is an article written and released by Ubisoft, and sent to GameCritics via Ubisoft PR. While we don’t usually run PR releases, given its focus on accessibility and our lifelong dedication to same, we’re happy to share this information.
In 2007, Assassin’s Creed fused elements of stealth and platforming gameplay into something new. An imperfect and at times clunky game, it nonetheless sparked wide interest thanks to its unique approach to play and strikingly detailed historical setting. With a few further refinements, it became a landmark franchise.
It’s a difficult time to be an optimist about space colonization. Even as the possibility of human civilization living beyond Earth’s gravity comes closer, the reality is weighed down by the bleak situation at home. In the end, even optimists must concede that the prospects of living under a distant sun are likely impossible if we can’t solve the problems we have here on Earth — And from the look of things so far, that’s the premise of Iron Tower Studios’ in-development RPG, Colony Ship: A Post-Earth Role-Playing Game.
The friendly folks at EA Sports were kind enough to invite GameCritics to a closed beta of the hotly anticipated Madden NFL 23. Obviously, I jumped at the chance to spend a few hours with it, as this latest Madden is expected to represent actual forward progress into the current generation of consoles, and not just a cross-generation juke step.
The Yusephinum Project is a multimedia installation project that tells the origin story of a protagonist named Nym, who awakens to find himself within a bizarre new dimension.
Frank Herbert’s Dune is a masterwork of science fiction — an epic tale entwining war, politics, and religion as space-faring feudal houses compete for control of the planet Arakkis and its primary resource, the spice Melange.
Here at GameCritics we review all sorts of games. First-person shooters, turn-based strategy, sexy dating sims and more… but one type of title we don’t often cover are student games!
Today we’re making an exception.
While making the video preview of Sniper Elite 5, I sent a question to the developers inquiring why they added non-lethal options on top of the already-present stealth takedowns and ranged combat. Maybe this was all just a huge misunderstanding, and the developers were so laser-focused on the mechanics of their game that they didn’t stop to consider the context in which those mechanics were being implemented.
There’s a new Sniper Elite game coming soon.
On one level this is super-exciting because as a longtime fan of the series I’ve reviewed all of them for Gamecritics, and have watched as the franchise has gradually improved and been perfected over the years by developers with a passion for delivering the most intense stealth and sniping experience possible.
The storyline for the High Isle addition primarily revolves around a shady group of deviants known as the Ascendant Order. They’re a secretive bunch of rogues with an eye on overthrowing the ruling classes of Bretonnia and grant freedom to the common people… but, naturally, it doesn’t look like that’s the whole story.