While making the video preview of Sniper Elite 5, I sent a question to the developers inquiring why they added non-lethal options on top of the already-present stealth takedowns and ranged combat. Maybe this was all just a huge misunderstanding, and the developers were so laser-focused on the mechanics of their game that they didn’t stop to consider the context in which those mechanics were being implemented.
There’s a new Sniper Elite game coming soon.
On one level this is super-exciting because as a longtime fan of the series I’ve reviewed all of them for Gamecritics, and have watched as the franchise has gradually improved and been perfected over the years by developers with a passion for delivering the most intense stealth and sniping experience possible.
The storyline for the High Isle addition primarily revolves around a shady group of deviants known as the Ascendant Order. They’re a secretive bunch of rogues with an eye on overthrowing the ruling classes of Bretonnia and grant freedom to the common people… but, naturally, it doesn’t look like that’s the whole story.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Nemezis: Mysterious Journey III, developed by Detalion Games S.A. and published by Playway S.A. and Detalion Games S.A.
As the release date of Ghostwire: Tokyo approaches, we’ve now been able to get hands-on time with the final version. While we’re only allowed to talk about the first two chapters (which cover much the same ground as our hands-off preview from last month) being able to play for ourselves has allowed for us to take a different approach in the same general area. And honestly, it’s looking quite promising at this point.
As someone who generally gravitates to the couch or whatever random chair is nearby, I’m definitely open to the idea of a dedicated gaming chair. So, when the EwinRacing Gaming Chair Company reached out to GameCritics with an offer of a chair for review, it was a clear case of two birds, one stone.
Recently, GameCritics was invited to a hands-off demo stream of Bethesda’s upcoming PS5 console exclusive Ghostwire: Tokyo, developed by Tango Gameworks. As a huge fan of their previous release, The Evil Within 2, I jumped at the chance to check out their new game in action. After a short introduction by Game Director Kenji Kimura, we were treated to approximately half an hour of footage from near the start of the game. Not to spoil anything in advance, but it kinda looks rad as hell.
Is that hyperbole? Absolutely. But it’s not without truth at its core — after all, DOOM 3 VR had the potential to not only be a great game – which it is, when played with an AIM controller – but also to send out a clear message that classic First Person Shooters can have new life if brought to VR.
I’ve spent several hours playing through the Early Access version of The Anacrusis and there is a hint of something that I think people might be able to latch on to.