Blogs

This Is Not A Review: Heliborne

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Heliborne, developed by JetCat Games and published by Klabater.


This is Not a Review: Phantom Trigger

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Phantom Trigger, developed by Bread Team and published by TinyBuild.


This Is Not A Review Yet: Gran Turismo Sport

Welcome to This Is Not A Review Yet, not to be confused with This Is Not A Review. In this new, crazy digital age of early access titles and huge chunks of games being tied directly to ever-changing online modes and events, it’s making less and less sense to review certain […]

Hitman GOTY Edition Announced

Hitman developer IO Interactive has had a rollercoaster of a year.

Halloween 2016 marked the final release of new content for the rebooted version of the franchise, and Square Enix (Hitman‘s publisher) announced it was parting ways with IO Interactive. While the pub let IO keep the Hitman IP, its future was unclear. However, the first act of IO as an independent developer was announced today.


This Is Not A Review: Lightfield

I’m not sure what Lightfield is. At first glance, it’s an attractive-looking futuristic racer with ships that look vaguely like exotic fish zooming through someone abstract environments, leaving trails of light behind them. It’s a little bit Tron, a little bit wiped out, and a little bit just plain beautiful. Once actually playing the game? That’s when the confusion sets in.

IndieCade 2017: Interview with Jordan Magnuson from Necessary Games

I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Jordan Magnuson, an interactive media artist and gamemaker, who was showing off his political hypertext game Ismael.


What’s Up With Warframe?

These days, thanks to patches, bug fixes and updates, I’m fairly convinced that the best time to play any game is at least year after release. In the case of Warframe from Digital Extremes, perhaps it’s more like… Four years?


IndieCade 2017: Interview with Justin Bortnick from Twinbeard Inc.

With a new location in Little Tokyo in Los Angeles, IndieCade celebrated its 10th anniversary this year. Yet while the festival has been honoring and promoting indie game development now for ten years, it continues to remain at the cutting edge of art and innovation in the indie game space. The Japanese American National Museum graciously hosted the festival this year, creating a beautiful and reverent backdrop to the already eye-catching indie titles.

I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Justin Bortnick, narrative designer and jack-of-all-trades for Twinbeard Inc., which released Glittermitten Grove about a year ago.