In the two-horse race for console superiority, it’s clearly been Sony out in front this generation. The Xbox One launched with bad press, an ugly design, slim pickings when it came to console exclusives, and a clear disadvantage when it came to the quality of multiplatform releases, but Microsoft’s fortune may be changing…
2017 is finally over and I am proud to say I’ve survived it. One of the few bright spots has been the sheer number of brilliant titles this year — with standouts in every genre, there’s been something for everyone. The ten games below are the ones that stood out to me (for better or for worse) and people coming to this list might be surprised by the omissions. I must confess that I own neither the PS4 nor the Switch, so bear with me on this one…
2017 was a great year for games in the midst of a rather unfortunate year for quite literally anything else. There were a lot of new titles that made a splash, the Nintendo Switch had an amazing launch, and there was a rather large set of classics that were revisited this year that also had a big impression. Here’s my rundown of my top ten of 2017.
It’s a testament to the quality of 2017’s releases that despite the fact that I played more games this year than I ever have in one trip around the sun—at least 108 by my estimate—I’m writing this list with the nagging feeling that there are at least a dozen other titles that would have had a shot if only I had had time (and money) to play them.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. The subject of this installment: Fate/Extella: The Umbral Star, developed and published by Marvelous and played on Nintendo Switch.
When you think of retro games, you’re probably picturing a pixelated 2D platformer or JRPG. That’s starting to change and Alec Stamos is among the next generation of indie devs aiming to shake things up.
Stamos is one of a new breed of indie devs that have an appreciation for the game industry’s earliest attempts at action and 3D gaming. He explores a world where textures warped along the edges of CRT monitors, polycounts could fit on two hands, and controls were as strange as the games they were built for.
On September 1, 1983, the Soviet Union shot down Korean Air Lines Flight 007, killing 269 people including U.S. Representative Larry McDonald. A combination of fear, posturing, and paranoia led to the downing of KAL 007 and pushed the world closer to war… but what if there were an even more sinister motive behind what officially happened? This question is what CreativeForge Games’ upcoming Phantom Doctrine explores in its conspiracy-laden Cold War setting.