Blogs

The Bard’s Tale IV: Barrows Deep Preview

Since I didn’t own a PC at the time, I completely missed out on the original Bard’s Tale entries. The last mainline entry hit the market in 1988 — that’s thirty years ago. That’s a hell of a long time for a franchise to lay dormant, but InXile have become known for resurrecting classic games and imbuing them with just enough of a modern twist. Now, following their successful Kickstarter campaign in 2015, that’s exactly what they’re aiming for with The Bard’s Tale IV: Barrows Deep.


This Is Not A Review: Yet Another Zombie Defense HD

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Yet Another Zombie Defense HD, developed and published by Awesome Games Studio.


This Is Not A Review: Gene Rain

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Gene Rain, developed and published by Deeli Network Technology ltd.


This Is Not A Review: Seeking Dawn

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Seeking Dawn, developed and published by Multiverse.


Interview With… Long Hat House

According to their website, Joao Brant and Lucas Mattos—the pair of programmers at the center of Brazilian dev team Long Hat House— “make games that you would maybe make your granny play someday.”

They say that Brant wrote that slogan while grasping for something random — something that would suggest that anything could come from this then-unknown indie team — and then promptly forgot about it while caught up in creating their debut mobile shooter Magenta Arcade. But, there’s some truth to it.


Warframe: The Sacrifice And Fortuna

Recently Digital Extremes released another update for their hit online title, Warframe. The update centers around a new narrative-driven quest, “The Sacrifice”. Additionally, at Tennocon 2018 the team revealed Fortuna, a new game area loaded with never-before-seen features, breathtaking alien landscapes, and a whole new game mode!


This Is Not A Review – Ash Of Gods: Redemption

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Ash of Gods: Redemption, developed and published by AurumDust.


PixARK Preview

PixARK makes a strong case that developers should start with a tutorial. It doesn’t have to be comprehensive – games can have layered systems, and it’s fine for players to be learning new things right up until the credits roll. However, if they can’t explain how to get through the first couple of hours of their game, it might be time to go back to the drawing board.


Etherborn Preview

Gravity has had an odd place in gaming history, often serving as a secondary embellishment to the action in brawlers or platformers instead of earning its own place at the forefront as a central mechanic. Not so in Altered Matter’s puzzle-platformer Etherborn, where the entire game design revolves around the manipulation of gravity, both figuratively and literally.