Blogs

This Is Not A Review – Herald: An Interactive Period Drama

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Herald: An Interactive Period Drama, developed and published by Wispfire.


Interview With GungHo Online On Let It Die

This article is the third installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here and the second, an interview with GungHo president and CEO Kazuki Morishita is here.

In this piece, Darren was joined by director Hideyuki Shin and producer Shuji Ishikawa, talking about their work on Grasshopper Manufacture’s free-to-play PS4 exclusive Let It Die. Anyone following the game’s updates will undoubtedly recognize Shin from his developer streams, and I’ve a strong suspicion that Ishikawa-san is the man behind the mask during these same broadcasts.


Xbox Live Recommendations For June 27, 2017

Xbox Live recommendations for June 30th 2017

Microsoft is doing a Summer sale (starting on the 30th and ending on the 10th of July), and there are some pretty good ones in there. People have probably already decided whether they want the big sellers like Gears of War and Dark Souls III, so my list focuses primarily on games that I’m guessing most people haven’t checked out, or may not even have heard of. Below is a brief blurb for each, and a link to a review (where possible) that should help with decisions.


Interview With Kazuki Morishita, Pres. & CEO of GungHo Online

This article is the second installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here.

In this column, Darren sat down with Kazuki Morishita, President and CEO of GungHo Online Entertainment. Known for taking a very active, hands-on role in game development, Morishita-san was kind enough to set aside several hours for interviews  with us to get his thoughts on a wide range of topics ranging from GungHo’s particular approach towards creating entertaining videogames, the differences between developing for mobile and console gaming, and the challenges involved with targeting global worldwide releases for their IPs.


Darren-Kun’s Magical GungHo Adventure!

 

Sometimes, good things just sort of land in your lap.

You might be walking down the street and see a dollar just laying in your path. Maybe a barista asks if you’d like a drink for free that she made and nobody wanted. Other times, it might be something more substantial, like visiting a foreign land to attend a game convention and getting to interview some of the most important and well-recognized names in the Japanese games industry.

In my case, that last one is exactly what happened to me.


E3 2017: Mario Odyssey Hands-On Impressions

Launching this October, Super Mario Odyssey brings the tried-and-true 3D Mario formula to the Nintendo Switch, continuing the tradition of making Mario a flagship title. My short time with the title at E3 2017 suggests an experience with tight controls, beautiful worlds, and unparalleled whimsy.


This Is Not A Review: Everspace

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Everspace, developed and published by Rockfish Games.


This Is Not A Review: Plague Road

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Plague Road, developed and published by Arcade Distillery.