Here at GameCritics.com, the Second Opinion is supposed to be used to reflect on aspects of the game that the reviewer might feel that the Main Review glossed over, or perhaps to highlight the areas where the opinions of the reviewers differ. In the case of Scott's F-Zero GX review, there is a rather obvious motif, that being the difficulty of the game. So, without further ado, let's get down to brass tacks.
Author: Thom Moyles
It can't be said often enough: the videogame industry has become bleached of originality. Every month, titles are released that are either mechanically or conceptually near-identical to titles that are already out there. And they keep getting made because they make money. I don't understand it. Who are the people who buy these games and convince the industry that producing more conceptually-challenged drek is a recipe for success? Well, whoever those people are, I sincerely hope that they knock it off, or we'll wind up with more games like Freestyle Metal X.
According to ESRB, this game contains: Blood, Violence, Suggestive Themes
The tough question to answer is whether these ported titles are a "good" or "bad" thing. Pretty much all of these titles are still good games in the sense that what made them enjoyable at first remains enjoyable at a later date. But does the production of these games preclude production of new games and the possibility of creating new paradigms in games based in 2-dimensional graphics?
According to ESRB, this game contains: Blood, Violence
A game like MechAssault poses an interesting problem in terms of how it should be reviewed. The problem revolves around the dual nature of the game. MechAssault is a transition point in terms of console gaming, and it's a transition between a mainly single-player existence and the fairly recent addition of multiplayer action via an online connection. PC games have been forcing critics to deal with this question for quite a while, but this is a fairly new experience for console games. The question becomes what balance is given to the two experiences, and whether one or the other goes further in influencing the direction of the review. I've come to the conclusion that I can't worry too much about the balance between the two different modes of play and just try and talk about what makes up the nature of each and how that reflects on the game as a whole.
While 'branding' of commercial products in entertainment media has only recently reached a high point of saturation, videogames have been recognized as a viable source for advertising for quite some time. One only needs to check the library for the original Nintendo Entertainment System (NES) to see games like Yo Noid and the 7-Up Dot game to see examples of games that have centered themselves on a corporate identity.
Parents will not find anything remotely objectionable in World Racing. Racing fans should probably avoid this game unless they have a serious Benz obsession. There's enough quality racers out there that even a rental would probably be better used on another title. Deaf and Hard of Hearing gamers will not […]
According to ESRB, this game contains: Comic Mischief
In WarioWare, Inc.: Mega Microgame$, Wario gets a chance to have a game all to himself. The conceit is that Wario has decided to make money in the videogame industry. Being lazy, he co-opts his friends into creating games for him. It's never made certain whether the player is supposed to be a tester or a consumer of the end result, but the end result is one of the most unique experiences in videogames.