GameCritics was invited to a recent preview event featuring Assassin’s Creed: Odyssey, and I was happy to attend because the few hours I had with it highlighted one thing for me above all others — Ubisoft is going whole-hog into the mythological side of ancient Greece, and I’m all for it. From semi-metaphysical special moves to fantastical creatures that never walked the Earth, Ubisoft has set Odyssey up to be more removed from reality than any other game in the series, and it’s about time.
Author: Steven Brown
The recent Far Cry games tend to have a split personality when it comes to their tone. One moment, they’re an insane, drug-fueled episode of Looney Toons with swirling colors and apparitions appearing from nowhere. The next, they’re a somber look at the terror of conflict, and how society can fall apart with a nudge in the right place. It’s an odd dichotomy that works surprisingly well for the series, and Far Cry 5 looks to carry on that same tradition.
Omensight starts at the end of everything. A terrible cosmic force of destruction has been awakened, and nothing that mattered in the anthropomorphic land of Urralia has any relevance anymore. The wars of conquest, the rebellion against the empire, the hidden machinations of key figures in power… all have been eradicated from being.
On September 1, 1983, the Soviet Union shot down Korean Air Lines Flight 007, killing 269 people including U.S. Representative Larry McDonald. A combination of fear, posturing, and paranoia led to the downing of KAL 007 and pushed the world closer to war… but what if there were an even more sinister motive behind what officially happened? This question is what CreativeForge Games’ upcoming Phantom Doctrine explores in its conspiracy-laden Cold War setting.