HIGH Watching a flaming turkey light a field on fire.
LOW Dividing the game into three regions makes the story feel disconnected.
WTF The conclusion and everything about it.
The recent Far Cry games tend to have a split personality when it comes to their tone. One moment, they’re an insane, drug-fueled episode of Looney Toons with swirling colors and apparitions appearing from nowhere. The next, they’re a somber look at the terror of conflict, and how society can fall apart with a nudge in the right place. It’s an odd dichotomy that works surprisingly well for the series, and Far Cry 5 looks to carry on that same tradition.
Omensight starts at the end of everything. A terrible cosmic force of destruction has been awakened, and nothing that mattered in the anthropomorphic land of Urralia has any relevance anymore. The wars of conquest, the rebellion against the empire, the hidden machinations of key figures in power… all have been eradicated from being.
On September 1, 1983, the Soviet Union shot down Korean Air Lines Flight 007, killing 269 people including U.S. Representative Larry McDonald. A combination of fear, posturing, and paranoia led to the downing of KAL 007 and pushed the world closer to war… but what if there were an even more sinister motive behind what officially happened? This question is what CreativeForge Games’ upcoming Phantom Doctrine explores in its conspiracy-laden Cold War setting.
The most exciting piece of information I took away from last week’s Ubisoft preview event for Assassin’s Creed: Origins wasn’t the revamped control scheme or changes to the core gameplay the series is known for. No, for me it was the announcement of the Discovery Tour, an open-world and combat-free deep-dive into the history of Ancient Egypt.