HIGH The explanations for common, pre-apocalypse items.
LOW The majority of mutations are lackluster.
WTF I refuse to accept “Shut the duck up” in any serious capacity.
I’ve been watching Mutant Year Zero: Road to Eden for a few months now and always had a passing interest in it, but had yet to get my hands on it. This post-human apocalyptic turn-based strategy game has anthropomorphic characters and an interesting setting, but it wasn’t until actually playing that I realized my initial thoughts about it were slightly wrong.
GameCritics was invited to a recent preview event featuring Assassin’s Creed: Odyssey, and I was happy to attend because the few hours I had with it highlighted one thing for me above all others — Ubisoft is going whole-hog into the mythological side of ancient Greece, and I’m all for it. From semi-metaphysical special moves to fantastical creatures that never walked the Earth, Ubisoft has set Odyssey up to be more removed from reality than any other game in the series, and it’s about time.
The recent Far Cry games tend to have a split personality when it comes to their tone. One moment, they’re an insane, drug-fueled episode of Looney Toons with swirling colors and apparitions appearing from nowhere. The next, they’re a somber look at the terror of conflict, and how society can fall apart with a nudge in the right place. It’s an odd dichotomy that works surprisingly well for the series, and Far Cry 5 looks to carry on that same tradition.
Omensight starts at the end of everything. A terrible cosmic force of destruction has been awakened, and nothing that mattered in the anthropomorphic land of Urralia has any relevance anymore. The wars of conquest, the rebellion against the empire, the hidden machinations of key figures in power… all have been eradicated from being.