Bank Shot

HIGH A refreshingly tactile presentation of action at the pool table.
LOW Sparse tutorialization, thin sound design, uninteresting career modes.
WTF Why aren’t players allowed to lag for the right to break first?
HIGH Brilliant illustrations, solid writing, great music.
LOW Poor AI/pathfinding, uneven balance, large armies are awkward to control.
WTF It’s 2020 – why are we still putting stealth missions into RTS games?
HIGH Excellent emulation quality. Some great console rarities included.
LOW No supplemental material, no sound test mode.
WTF A Darius collection without Zuntata’s music front and center?!?
HIGH Fantastic turn-based action, surprising punches of solid writing.
LOW Simplistic strategic layer, cautious tactical AI, strategic UI is rough.
WTF The emperor of the Holy Gustava Empire is named…Tim Gustav?
To convey a sense of Warhammer 40K‘s enormous impact on videogames, all I have to do is say the words “space marine”.
HIGH Faithful rendering of D&D 3rd Ed. rules. Cross-play with PC.
LOW Technical issues, cumbersome controls, poor tutorial.
WTF Why not include the D&D3E Player’s Handbook?
HIGH Rich tactical gameplay, sharp writing, great tactical UI.
LOW Inconsistent pacing, numerous technical issues, simplistic AI.
WTF If alien captures are critical, why are non-lethal weapons so weak?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissmal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: the Revelations DLC for Age of Wonders: Planetfall, developed by Triumph Studios and published by Paradox Interactive.
HIGH Spectacular combo of grand strategy and tactical combat.
LOW Rough tutorial, inconsistent AI, unstable multi, minor UI bugs.
WTF The “succubots” slapping their own butts as idle animation.
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