Circling In The Dark

HIGH A played childbirth sequence is a bold choice.
LOW Oh, the rug is being pulled out at the last second again! Color me surprised.
WTF So many matches and oilcans in these ancient Roman ruins!
HIGH A played childbirth sequence is a bold choice.
LOW Oh, the rug is being pulled out at the last second again! Color me surprised.
WTF So many matches and oilcans in these ancient Roman ruins!
HIGH The Therapist’s mad speech about lust.
LOW Guessing wrong and having to redo 20 minutes of exploration.
WTF Is that..? Yep, it’s a sex QTE.
HIGH The moment when I first realized the rafts were really rafts.
LOW Reaching an island with no clear exit.
WTF This seems like a pretty inaccessible museum.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Wintermoor Tactics Club, developed by EVC and published by Versus Evil.
HIGH Saving Perogon.
LOW Every second playing the awful spaceship minigame.
WTF What happens when you follow the Baker home from the bar.
HIGH Crossing the first gap.
LOW The main giant sliding block area.
WTF So we’re just going to end with a 2001-esque light show, huh?
HIGH Getting the pistol.
LOW The ball machine not breaking the church window.
WTF So after the focus on downspouts I’m going to use a rope?
HIGH Waking the bear so it can solve my giant spider problem.
LOW Searching all over the castle for a hot-spot required to progress.
WTF I can’t return the flute to the troll?
HIGH The first time I ran around charged up with orbs.
LOW The abrupt and pointless ending.
WTF What does this French girl have to do with anything?
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