Probability Space

HIGH Harvesting spinal fluid.
LOW Repetition severely dampens the scares.
WTF An enemy type straight out of Left 4 Dead.
HIGH Harvesting spinal fluid.
LOW Repetition severely dampens the scares.
WTF An enemy type straight out of Left 4 Dead.
HIGH The melee combat.
LOW General jankiness, especially when it comes to the sound.
WTF Dirty bandages have no negative effects…?
HIGH A real tearjerker of a final reveal.
LOW Some of the new abilities don’t have broad use.
WTF How is the music even better this time?
HIGH The meat hook.
LOW Almost the entire second half of the campaign.
WTF Who thought the Marauders were a good idea?
HIGH Filling a taxonomy entry and finally getting an illustration.
LOW Occasionally rushing while power and oxygen meters dwindle.
WTF The amusingly rudimentary names Dr. Vas comes up with.
HIGH Jeff.
LOW The hacking minigames can be a little irritating.
WTF The, uh, “fuel” for the med stations.
HIGH The final puzzle.
LOW Regularly feeling like an idiot during the later segments.
WTF That ending.
HIGH Throwing the ball with what always feels like perfect aim.
LOW Some clumsy platforming.
WTF Those giant armadillo things that chase after the ball.
I know the last few years have been rough for a variety of reasons, but one of the few indicators that we’re not quite living in the darkest timeline was last year’s announcement that Baldur’s Gate would be resurrected by none other than Larian Studios. Their recent work on Divinity: Original Sin and its sequel – two of my favorite games – has made them, to my mind, the most qualified team to inherit the long-dormant series. I was recently invited to Manhattan for a first look at Baldur’s Gate III, and based on what I saw, the pairing seems to be every bit as perfect as I’d hoped.
HIGH Chaining counterattacks between multiple enemies.
LOW The near-endless grind.
WTF How are skeletons bleeding this much?!
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