Author: Mike Suskie

Inmost Review

Fever Nightmare

HIGH Astounding production values for a game of this scope.

LOW A few frustrating and over-scripted enemy encounters.

WTF The story doesn’t start making sense until the very end.


Hades Review

Zag Out Of Hell

HIGH Zeus’ chain-lightning boons.

LOW The fourth biome is less interesting than the preceding three.

WTF Surely I’ll hit repeat dialogue eventually, right…?


Ooblets Preview

When the COVID-19 panic began erupting back in March, a near-universal source of comfort within the gaming community was the perfectly-timed launch of Animal Crossing: New Horizons. This may well wind up being the worst year any of us have lived through, and more than ever we’re seeing the value in transporting ourselves to cute, colorful worlds in which everything is totally fine and remains that way.


Mortal Shell Review

Hardened Warrior

HIGH Nailing the timing needed to consistently counter enemies.

LOW Having to use an item once before knowing what it does.

WTF An area that almost looks like something out of Control.


This Is Not A Review: Fight Crab

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Fight Crab, developed by Calappa Games and published by Playism.


Carrion Review

Feed Me

HIGH Just watching the monster do its thing.

LOW The lack of a map occasionally makes navigation frustrating.

WTF Why do humans have such trouble dislodging themselves from ladders?


This Is Not A Review: MindSeize

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: MindSeize, developed and published by Kamina Dimension.