Author: Mike Suskie

State Of Mind Review

Within Cells Interlinked

HIGH The fascinating, visually arrested world that Daedalic has built.

LOW The final act feels rushed and unsatisfying.

WTF Lydia’s encounter with a very disturbed customer.


This Is Not A Review: Seeking Dawn

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Seeking Dawn, developed and published by Multiverse.


Rifter Review

And I Swung, I Swung So Far Away

HIGH Lovely presentation and a surprisingly sharp script.

LOW The fresh hole that I’ve punched into my desk.

WTF The inclusion of a scoring system when we already need to play it flawlessly.


This Is Not A Review – Ash Of Gods: Redemption

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Ash of Gods: Redemption, developed and published by AurumDust.


Amid Evil Preview

Two years ago, the overwhelming reaction to id Software’s amazing Doom reboot confirmed that there is a very real thirst, in this day and age, for old-school, fast-paced, no-BS shooters. No more huddling behind the nearest waist-high wall and occasionally popping my head out to fire at a distant gunner. I want to get out there, feel the wind in my face, and look my enemies in the eyes before I gib them messy. I’m still waiting for the rest of the triple-A industry to catch up in this regard – even Bethesda’s own Wolfenstein series leans a little too heavily on stealth and other such nonsense – but in the meantime, a number of indie devs have heeded the call.


Downward Spiral: Horus Station Preview

I’ve been the owner of a Vive for little more than a week so forgive me if I’m stating the obvious here, but I’m noticing that the games most well-suited to VR are the ones where the developers don’t need to contrive some bizarre replacement for walking. By and large, if the main character doesn’t have an excuse to be standing or seated, we’re forced to either teleport around awkwardly or risk motion sickness.