Author: Mike Suskie

Shenmue I & II Review

I See

HIGH Offered an unprecedented level of detail for its time.

LOW The ludicrous maze-like layout of the Yellow Head Building.

WTF The absolutely bonkers left turn Shenmue II takes in its final moments.


Immortal: Unchained Review

 Nothing But Bits

HIGH Some strong visual design… in spots.

LOW Too many to count, but those damn teleporting enemies rank high.

WTF Arlen is one of the messiest boss battles I’ve ever seen.


H1Z1: Battle Royale Review

Better Than Radical Heights, I Guess

HIGH The usual thrill of placing high among such a large group of players.

LOW The game is ugly to the point of being difficult to read.

WTF Incentivizing cosmetic rewards in a game with zero visual panache.


State Of Mind Review

Within Cells Interlinked

HIGH The fascinating, visually arrested world that Daedalic has built.

LOW The final act feels rushed and unsatisfying.

WTF Lydia’s encounter with a very disturbed customer.


This Is Not A Review: Seeking Dawn

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Seeking Dawn, developed and published by Multiverse.


Rifter Review

And I Swung, I Swung So Far Away

HIGH Lovely presentation and a surprisingly sharp script.

LOW The fresh hole that I’ve punched into my desk.

WTF The inclusion of a scoring system when we already need to play it flawlessly.