The original Everspace – which I Did Not Review back when it came out – was something of an oddity. A space combat roguelike, it inserted some pretty stunning production values into a subgenre that, at the time, was largely confined to low-budget indie projects. We got the gorgeous vistas and exciting dogfights of a modern Freespace successor, but folded and fitted into a digestible run-based structure.
Author: Mike Suskie
Interview With The Assassin
HIGH The protagonist is thoroughly believable.
LOW An unsatisfying ending.
WTF The horse gulping down apples in a single bite.
No Bones To Pick
HIGH The Rider skull.
LOW The “normal” difficulty is ludicrously harsh.
WTF Anything to do with the plot.
My time with The Medium has convinced me that if videogames ever hope to be held in the same regard as literature and cinema on the storytelling front, they need editors – someone whose entire job is to determine what stays and what goes, and to arrange the remaining pieces into something focused and coherent.
Eugh. I shouldn’t have waited to do this.
The Devil’s In The Details
HIGH Learning what the title refers to.
LOW The jump mechanic is a little sticky.
WTF Tariq’s Bitchtape.
Gotta Go Fast
HIGH Perfecting a chamber and getting that slow-motion effect on the final kill.
LOW Unimaginative bosses.
WTF Could they have at least given the character who inevitably betrays us a less evil-sounding voice?
The Magic Wears Off
HIGH Incredible physics.
LOW Dull combat and dark, repetitive levels.
WTF Right, so who the hell am I?
HIGH Playing in VR.
LOW Not playing in VR.
WTF How did it take EA so long to do something cool with this franchise?
A VR Swingers Party
HIGH Crossing a room in seconds with a few perfect swings.
LOW The underwater bits.
WTF Why is this not attempted more often?