Author: Mike Doolittle

Doom and gloom for PC gaming

You can hear the cries of doom and gloom miles away: PC gaming is dying, dead, on the way out, yesterday's news, whatever. But is it really? Because when I look at PC gaming, I see not only a growing market, but a place that is still the premier platform for videogames.

More on Crysis: Facts, hacks, and shenanigans!

The Crysis demo has been created a real stir in the PC gaming community. Most of it is for good reasons—it's a great-looking game, and the gameplay is very well done. But there have been some issues that bring to light a lot of the marketing ballyhoo that Crytek has been spouting, and unless things change pretty dramatically with the final product, a lot of people will be calling b.s.

Half-Life 2: Episode Two Review

Half-Life 2: Episode Two Screenshot

Half-Life 2 was for me a little bit of a letdown. It was an epic game of grand scope with superlative storytelling, and I did think it was one of the best first-person shooters I'd ever played. But I couldn't help but be a bit bothered by the game's stubborn adherence to rather dated genre clichés-one man carrying a small arsenal, breaking open crates to find bullets and medicine, and the contrived placement of various weapons, exploding barrels, and magical crates of infinite ammo.

Demo round-up: Unreal Tournament III, Clive Barker’s Jericho, and more

This fall is looking like it's going to be one of the best seasons for gaming since…. well, since ever. There are a lot of big sequels on their way as well as some hotly anticipated new IPs that have everyone talking. The demos for these games have begun trickling out, and I've gotten my hands on a number of them to get an idea of where my money is going to be spent this fall.

Interview with Koroush Ghazi, creator of Tweakguides.com

At one time or another, most of us have experienced some frustration with our PCs. Programs might seem to inexplicably freeze, crash, or simply perform poorly. How do we make Windows run as quickly and trouble-free as possible? How do we get the best performance from our games and other applications? Most importantly, how do we do all that without a Ph.D in computer science?

Infernal – Review

Read review of InfernalWhen I first started playing Infernal, I was actually pleasantly surprised. It reminded me of Winback for the Nintendo 64—frenetic third-person shooting with a basic but effective cover system that adds a bit of flair to the combat.