Wasn't Worth The Wait

HIGH It comes with a demo for Final Fantasy XV…
LOW Listening to another FF filled with nonsensical gibberish like "l'Cie"
WTF Why are we still in the Final Fantasy XIII
HIGH It comes with a demo for Final Fantasy XV…
LOW Listening to another FF filled with nonsensical gibberish like "l'Cie"
WTF Why are we still in the Final Fantasy XIII
HIGH The robo-dog mission hints at classic Insomniac design.
LOW Finding yet another generic NPC who's going to send me on an endless parade of sidequests.
WTF Why break the fourth wall to make fun of videogame tropes just to turn around and use the same tropes in your game?
HIGH Finally getting that last legendary drop needed to complete a character's perfect build.
LOW Watching some guy with a hacked weapon come into my game and slaughter everything like he's doing me a favor.
WTF The random chatter heard from people is stranger than anything else in Diablo III.
There are a multitude of reasons behind why I really dislike Bungie's new Massively Multiplayer Online shooter Destiny (and there are another multitude of reasons for why I'm still playing after nearly 100 hours of game time – I'll let my psychiatrist figure those out), but I'm not going to rehash all of those here. You can listen to our Destiny podcast to hear me bitch about the shitty loot drop system, the endless futility of cave farming, and the overall half-assed design of the game as a whole. Instead, I'd rather talk about something I didn't really touch on during my various social media meltdowns over the game – a problem that is not solely endemic to Destiny, but really stands out amongst its flaws: The fact that the game – and Bungie – have mistaken busy work for fun.
HIGH There's satisfaction to be had in completing a mission without being spotted.
LOW Constantly hitting dead ends as I tried to get from point A to point B.
WTF Garrett is a master thief who can climb walls and towers, but he can't jump over a three foot pressure plate?
HIGH The game nails the feel and tone of a South Park episode perfectly, minus all the bleeping. It's hilarious.
LOW The occasional bout of slowdown can be annoying.
WTF This whole game is one giant WTF moment. From Aborted Nazi Zombie Fetuses, to a return trip up Mr. Slave's colon, Stick of Truth is batshit crazy.
HIGH Wading into a sea of zombies and slaughtering them all with one of the game's ridiculous combo weapons.
LOW Traveling all the way across the map to complete a quest, then being told I need to travel back again to get back to the quest-giver.
WTF Who makes zombie porn during the apocalypse?
HIGH Dropping right into the action without a lengthy preamble at the start of the game.
LOW The final boss fight is a bit vague when it comes to what the player needs to do.
WTF I can actually get all of the tools in the first hour of the game? Amazing.
HIGH Finally getting some of the hard-to-catch demons to join your squad.
LOW Navigating first-person dungeons can be challenging, even with a map.
WTF This game is one giant WTF moment—in a good way.
HIGH The first mission manages to capture some of the magic of Cameron's film.
LOW Trying to unhook fuel lines while Xenomorphs kill me during the animation and my squadmates stand there watching.
WTF An enemy merc shot me dead from around a corner and behind a steel crate. JFK's magic bullet lives…
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