Four Sided Fantasy was developed by Seattle-based indie developer Ludo Land, a studio that consists primarily of graduates from the DigiPen Institute of Technology. In the Digital Selects tent at IndieCade 2016, held this year at the University of Southern California in Los Angeles, I was able to chat with Four Sided Fantasy’s lead designer and programmer Logan Fieth. With the game already out, our conversation instead focused on Ludo Land’s origins at DigiPen and why indie developers might decide to partner with small indie-focused publishers.
Author: John Vanderhoef
Falling Down Has Never Been Harder
HIGH Nailing a long combo and glorying in well-earned gems.
LOW Getting overwhelmed with enemies and dying incredibly quickly.
WTF Why are we going down this well anyway? The park bench was lovely.
For every player tired of climbing a dark tower or scaling an impossible peak, Downwell provides an easier alternative: jump down a hole and let gravity do the rest. Downwell combines retro aesthetics, procedural level design, and the contemporary fad of roguelike games to create a enjoyably tight (and punishing!) game that demands precision and skill.
HIGH Playing as a woman of color and exploring issues of motherhood.
LOW The opening sequence presents forced, arbitrary choices.
WTF Who knew a vice grip could double as handcuffs?
Going Through the Motions, Machete in Hand
HIGH The episode ends on a tense cliffhanger.
LOW Missing a button in a QTE and doing a long sequence over again.
WTF Zombies in the water? Isn't there some kind of rule about that?
Style Over Substance
HIGH The wonderful music, particularly the ending song.
LOW An early bug that kept freezing my game.
WTF What is Sloth? I mean, seriously, what is he?