I agree with Chi's statement that Metal Gear Solid is a technical achievement for Game Boy. Konami did an excellent job porting an elaborate 32-bit 3-D game down to an 8-bit portable system. With that said, I felt the game was far less compelling than Chi did. I would find myself putting the game down after a game session and later having to force myself to pick it up, only because I wanted to get my money's worth.
Author: Guest Critic
To resolve this, Nintendo and HAL, a second party of Nintendo, created a game featuring a slow-moving character that was little more than a circle with feet and put him in a sidescroller, similar to Super Mario Bros. The result was Kirby's Dream Land.
According to ESRB, this game contains: Animated Violence
I've been noticing a pattern with Squaresoft's games of late. Aside from the fact that their localizations are greatly improving, I've found their plots to be increasingly unpredictable.
Within minutes of loading up Vanark, I can clearly see where the game draws most of its inspirations. Star Fox, Resident Evil, Wing Commander and Star Wars are just a few of the major themes that Vanark boldly borrows from. Unfortunately, in the process of co-opting all its ideas from other games, Vanark fails to define its own identity and pushes the term "generic" to all highs (or is it lows?).
In her book "Samurai From Outer Space", Japan historian/anime fan Antonia Levi coins a term she affectionately calls "the nerd hero." Anime, of course, is what the Japanese call their animation, and it often features insecure, dorky men in love stories where they are inexplicably pursued by well-meaning and sweet women.