by Steven Brown
Flight games often trend toward one of two different styles. On one side are the fast-action, arcade-like mainstays such as Afterburner or Ace Combat where the impossibility of carrying over sixty missiles at once is shoved aside in favor of letting people blast enemies from the skies with impunity. On the other end are entries like Microsoft Flight Simulator. Seemingly overwhelming in their attention to detail, these types of games take pride in making sure every single aspect of piloting is covered.