Author: GC Staff

Preview: Elden Ring Closed Network Test

During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met — and then surpassed with ease. The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain. I was also glad to see that George R.R. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.


Fallen Knight Review

Just Stay Down…

HIGH It’s reminiscent of classic 2D action games.

LOW Bland levels ending with super-difficult bosses.

WTF How the heck I’m am I supposed to dodge that?!?


Max Payne (Mobile) Review

A Lesson In Payne HIGH Bullet time shoot-outs in noir noughties aesthetics. LOW Platforming challenges WTF This game is my age – and now I feel so old. Max Payne comes from the perplexing minds of Sam Lake and Remedy Entertainment. Released in 2001, it’s often hailed as the earliest […]

Minute Of Islands Review

Your Own. Personal. Limbo.

HIGH Unique visuals, both dreamy and nightmarish.

LOW Unmemorable level layouts.

WTF Why is it a guessing game to figure out which terrain I can walk on ?!


Retro Machina Review

Retro Not Just In Name


HIGH Enjoyable combat with an interesting art style.

LOW A very limited set of skills and not enough enemy types.

WTF Wait… it’s not a metroidvania ?!