Author: GC Staff

Depression, Soulsbornes, Sekiro and Survival

My first experience with a From game occurred during one of the
worst episodes of depression in my life. Stuck in a soul-sapping job and
surrounded by people who constantly made me feel diminished, I had stopped
trying to improve my situation. The only energy I could muster went towards
surviving the day. I’d get home from work, lose myself in a TV show or a game,
and then pass out. Rinse, repeat. 


Generation Zero Review

HIGH The detailed environments set a nice atmosphere.

LOW Everything in this game is absolutely boring.

WTF The design is broken on a structural level, and no patch can fix it.


Etherborn Preview

Gravity, both as a concept and gameplay mechanic, is great to employ in a videogame. Gravity Rush is a great example — main character can float at will and fall through the sky, and I enjoyed playing with those abilities and traversing its world.


The Mage’s Tale Review

Double, Double Spoils And Fumbles

HIGH Freezing a flock of sheep and launching them into
the abyss.

LOW Having all of my progress eliminated by glitches.

WTF Walls are people, too!


Hell Let Loose Preview

My first foray into first-person shooters with a heavy focus on strategy and mechanics began with the closed beta of Hell Let Loose, a World War II-era shooter developed by Black Matter and published by Team 17. Their project focuses more on the tactical and realistic aspects of firing a gun, more similar in scope to ARMA 3 and America’s Army than to something like Call of Duty.


Awesome Pea Review

Pea? Yes. Awesome? Meh.

HIGH The sweet, sweet nostalgia of Game Boy inspired graphics.

LOW Looking at the same assets over and over. And over. And over.

WTF The game is about a leaping pea.