Author: GC Staff

The Game Awards: 2020 Announcements & Reveals

The Game Awards of 2020 were a totally different ceremony — the cautionary measures undertaken due to COVID-19 and high-profile guests such as Christopher Nolan and Gal Gadot brought a different vibe to the proceedings. However, for many the greatest attractions were still the announcements and reveals. If you missed the show or just want a condensed cheat sheet with all the new titles coming our way soon, you’ve come to the right place!


Shaking Up Souls: The Divergence Of Sekiro

If you’ve experienced FromSoft’s blood-boiling, hardcore RPGs, you’ll know that the company managed to establish a sub-genre focused on experiencing defeat over and over again to achieve victory in the end. Reception is generally split – players either love its delicate design or hate the unforgiving nature of its world and combat.


Transient Review

A Confusing Walk

HIGH A cyberpunk setting mixed with HP Lovecraft.

LOW Simple, boring puzzles.

WTF I’m still not entirely sure what the story was about.


There Is No Light Preview

The staff at GameCritics were unusually excited about There is No Light, a successfully Kickstarted project coming from developers Zelart in Q3, 2021. In this rare double preview, we have thoughts from both Dan Weissenberger and Eugene Sax, each written independently of the other.


BioShock: Revisiting Rapture

Spoiler warning: This article discusses key aspects of BioShock’s story and the infamous plot twist.

Bioshock is one of the most well-regarded games in the medium, but when I played it on the Xbox 360 many years ago, it didn’t grab me like others did.


Alone Together: Fragmentation And The Forever Game

Everyone’s got a game that they’ve played for a long time. Maybe forever. StarCraft II is one of mine. I play other things too, but recently I’ve found myself spending a lot of time in this familiar place. Each time I fire it up, I ask myself the same question: “Why this game? What keeps me coming back?”


Hypnospace Outlaw Review

The More Things Change…

HIGH The authenticity in capturing the time period.

LOW Using Switch controls for a game clearly designed for PC.

WTF Growing to hate a fictional teenager.