Author: GC Staff

Preview: Elden Ring Closed Network Test

During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met — and then surpassed with ease. The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain. I was also glad to see that George R.R. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.


Fallen Knight Review

Just Stay Down…

HIGH It’s reminiscent of classic 2D action games.

LOW Bland levels ending with super-difficult bosses.

WTF How the heck I’m am I supposed to dodge that?!?


Back 4 Blood Review

Left 4 Dead 4 Today

HIGH Tailored playstyles via the mix-and-match card system. 

LOW Difficulty levels are either too easy or too hard.

WTF Why’d we have to wait more than a decade?


Max Payne (Mobile) Review

A Lesson In Payne HIGH Bullet time shoot-outs in noir noughties aesthetics. LOW Platforming challenges WTF This game is my age – and now I feel so old. Max Payne comes from the perplexing minds of Sam Lake and Remedy Entertainment. Released in 2001, it’s often hailed as the earliest […]

SimPocalypse Review

Today An Apocalypse, Tomorrow An Empire

HIGH It’s easy to learn all the features.

LOW Generic battles. Generic events. Generic aesthetic.

WTF Stock markets survived the Apocalypse??