Author: Gareth Payne

Exodemon

Playing The Same Level 18 Times

HIGH A ’90s throwback with fast and smooth gameplay.

LOW The uninspiring and repetitive levels.

WTF Great (but minimal) music on a constant loop.


Graviter

A Puzzler That Pulls You In

HIGH The satisfaction of clearing a stage with minimal pauses.

LOW Input lag and speed of the comet make the pauses hard to time.

WTF Directing a comet towards paw prints in order to rescue a cat devoured by a black hole!?


This Is Not A Review: Katana Kata

Katana Kata_20210404113420

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Katana Kata available on PS4, PS5, XBX/S, XBO, Switch and PC. Developed and published by Stas Shostak, Stanislav Shostak and Samustai Limited.


Conarium Review

Made With Plenty Of Love And Craft


HIGH It nails that Lovecraft tone.

LOW An annoying chase sequence sucks the atmosphere out.

WTF The protagonist sounds like Paddington Bear at times.


BioShock: Revisiting Rapture

Spoiler warning: This article discusses key aspects of BioShock’s story and the infamous plot twist.

Bioshock is one of the most well-regarded games in the medium, but when I played it on the Xbox 360 many years ago, it didn’t grab me like others did.