Coming to PC Today, November 5th, 2019
Author: David Bakker
HIGH Some of the pop culture references are amusing.
LOW There’s no enjoyment in the gameplay.
WTF The detectives are essentially a kid and his teddy bear.
Lacking The Elementary
HIGH Phenomenally designed moral choices.
LOW Unbearable combat feels forced.
WTF “The Sea” impregnated someone’s wife??
A Day At The Opera
HIGH The positive energy provided by the atmosphere.
LOW Puzzles that value patience over creativity.
WTF One of the habitats is being inhabited by dating gurus.
Watching Is Playing
HIGH Frequent time jumps put choices in a unique perspective.
LOW Intervals between choices can take several minutes.
WTF Are these professionally-created fight scenes??
A Case Of Repetition
HIGH It’s a unique take on the detective genre.
LOW The three cases are very similar to each other.
WTF Being a popular cab driver in Paris isn’t profitable?
All The World’s A Stage
HIGH It unconventionally expands Hamlet’s universe.
LOW The slow progress between plot developments at times.
WTF The developers indirectly hate on Romeo and Juliet.
Aux Armes, Citoyens!
HIGH The feeling of being in Paris, 1794.
LOW A game-breaking glitch that took two weeks to be patched.
WTF It feels like a new mode is introduced every hour.
Night Call opens with a dimly lit shot of the Eiffel Tower. While such a picture of Paris is conventional, Night Call’s potential shines brightest in the unconventional story it tells.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this
installment: Assembly Required, developed and published
by MUTT Studio.