Attack On Shite(an)
HIGH The first time decapitating a Ravenii’s neat, I guess.
LOW Anything requiring any sort of precision movement.
WTF What part of this game remotely suggests that it’s worth sixty dollars?
It’s been a good couple of months since Marvel vs Capcom Infinite released to fairly mixed reception. While the core fighting engine was a blast to play, many players felt underwhelmed by its initial character roster which featured a ton of returning faces and yet was also lacking many fan favorites due to licensing issues – the entire X-Men universe, for example. However, Capcom have also released a season pass allowing players access to six new entrants, and they’re six genuinely new faces, not just previously-available characters brought back for another round of superpowered brawling. (Well, except Venom, but we’ll ignore that for the time being – he was a 2D sprite the last time we saw him.) The real question is, however, are they valuable additions to the roster?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Phantom Trigger, developed by Bread Team and published by TinyBuild.