Mike really hit the nail on the head when it comes to most of the game's problems. In fact, if anything, he didn't go far enough when it came to the shortcomings with the game's combat system. This game features one of the most ill-conceived targeting systems I've ever encountered.
Author: Daniel Weissenberger
Once upon a time, there was a little boy. This little boy loved only two things in the whole wide world. He loved videogames and he loved violent movies. The thing he loved most in the movies was when someone would get shot, or kicked, or thrown, and then they would smash through a window and fall a very, very long way down to their deaths. In the middle of endless Canadian nights, that little boy would stare up at the ceiling of his small room and wonder: Why can't I do that in a videogame?
According to ESRB, this game contains: Violence
According to ESRB, this game contains: Blood and Gore, Violence
It seems that as long as there are videogames, there will be military-themed videogames. The most obvious explanation for the genre's continuing popularity is that gamers seem to love action, and the most obvious place to look for action is during a war. But which war? The Great War and the Korean War are fairly inaccessible, as evidenced by the fact that no one in the general public seems to know exactly why they happened, or who 'we' (by which, of course, I mean the American public for whom most of these games are made) were fighting.
I'm going to start this review by regaling you with a favorite tale of mine from the pages of the Superman comic books. Superman was in Egypt, battling a group of evil space gods known collectively as 'The Pantheon.' While fighting one of them, a giant named 'Omicron,' Superman punched the god so hard that he flew the entire length of Africa and smashed deep into a mountain range.
According to ESRB, this game contains: Mild Violence
Brad Gallaway ended his review of Fantavision by saying that he feels like he was ripped off by the game, despite the fact that he got it for free. So you can imagine how I felt after paying five dollars for it. Sure, those are Canadian dollars, but still.
What I found most fascinating about Mike Bracken's review of Buffy The Vampire Slayer is that we both enjoyed the game equally, but for very different reasons.