According to ESRB, this game contains: Comic Mischief
Author: Daniel Weissenberger
Nostalgia can be a dangerous thing. It has the power to cripple the critical mind, bathing it in the rainbow-colored reminiscences of a bygone era. Who hasn't remembered a certain movie from their childhood with a fondness that far outweighs the film's actual merit? For me, that movie was Krull, the tale of a brave fantasy warrior battling laser-shooting cyborg slugmen with a giant throwing star called "The Glaive." It's not a very good movie. It's taken me years of introspection and therapy, though, to even be able to admit that.
In the summer of 2003, gamers bore witness to a spectacular step backwards for the mainstream acceptance of video games. The one-two punch of the unfinished videogame Tomb Raider: Angel Of Darkness and the unwatchable movie Lara Croft: Tomb Raider: The Cradle of Life. The awful Angel Of Darkness is a perfect example of a game rushed to release. After three years without a new title, the most visible franchise in gaming was in danger of being forgotten.
According to ESRB, this game contains: Blood and Gore, Mild Language, Suggestive Themes, Violence
Mike really hit the nail on the head when it comes to most of the game's problems. In fact, if anything, he didn't go far enough when it came to the shortcomings with the game's combat system. This game features one of the most ill-conceived targeting systems I've ever encountered.
Once upon a time, there was a little boy. This little boy loved only two things in the whole wide world. He loved videogames and he loved violent movies. The thing he loved most in the movies was when someone would get shot, or kicked, or thrown, and then they would smash through a window and fall a very, very long way down to their deaths. In the middle of endless Canadian nights, that little boy would stare up at the ceiling of his small room and wonder: Why can't I do that in a videogame?
According to ESRB, this game contains: Violence
According to ESRB, this game contains: Blood and Gore, Violence
It seems that as long as there are videogames, there will be military-themed videogames. The most obvious explanation for the genre's continuing popularity is that gamers seem to love action, and the most obvious place to look for action is during a war. But which war? The Great War and the Korean War are fairly inaccessible, as evidenced by the fact that no one in the general public seems to know exactly why they happened, or who 'we' (by which, of course, I mean the American public for whom most of these games are made) were fighting.
According to ESRB, this game contains: Mild Violence