It's not just scary. It's scarifying! At least the first half, anyway.
Author: Daniel Weissenberger
According to ESRB, this game contains: Gambling, Use of Alcohol, Violence
When a movie reviewer sits down to watch the movie he's supposed to write about, he's relatively certain that it's not going to break down halfway through, and then need to be watched over again from the beginning. Book reviewers can be pretty sure that the manuscript they're sent by the publishers won't be missing the final chapter. Because I'm reviewing a video game, though, I was forced to experience the equivalent of both these things when playing Pirates of the Caribbean.
According to ESRB, this game contains: Blood and Gore, Intense Violence, Mature Humor, Strong Language, Use of Drugs
I suppose the easiest way to start a review of Postal 2 would be for me to describe some horrible, shocking atrocity I'd committed, then make a wry comment about the state of videogames today. I'm not going to, because there really wasn't anything horrible or shocking about the game.
Can one game plagiarize another? How similar can one game be to another before that similarity becomes a legal matter? It's a sticky issue, since plagiarism is a literary term, and video games tend to be very short on obviously protectable material such as character, plot, and dialogue. So just how much of a video game's content is intellectual property?
According to ESRB, this game contains: Comic Mischief, Mild Language, Violence
According to ESRB, this game contains: Violence
What exactly is a "concept game?" A concept game is one that, rather than simply being a game that requires players to learn how to operate controls so that they can complete objectives and eventually reach the 'ending', tries to create an overall game "experience," where every element works together to further the illusion. Some games that fall into this genre are the recent Rez, with its bizarre world where light and sound become one, or The Getaway, in which the developers attempted to remove everything characteristic of videogames in order to create the first fully playable movie.
Nostalgia can be a dangerous thing. It has the power to cripple the critical mind, bathing it in the rainbow-colored reminiscences of a bygone era. Who hasn't remembered a certain movie from their childhood with a fondness that far outweighs the film's actual merit? For me, that movie was Krull, the tale of a brave fantasy warrior battling laser-shooting cyborg slugmen with a giant throwing star called "The Glaive." It's not a very good movie. It's taken me years of introspection and therapy, though, to even be able to admit that.