Author: Daniel Weissenberger

The King of Fighters: Maximum Impact Review

The King of Fighters: Maximum Impact seems to have come from a bizarre parallel dimension; a parallel world where there was never a Virtua Fighter, or a Tekken, or a Dead or Alive, or even a Battle Arena Toshinden (the now-forgotten game that first made "changing the axis" into a workable 3D fighting game mechanic). Maximum Impact doesn't just feel like first game in a new series; it feels like the first game in a new genre. Unfortunately, though that genre has actually existed for more than a decade now, SNK just seems to be completely unaware of it.

Terrorist Takedown – Review

Very few things bring a smile to my face more than a good rail shooter. Perhaps it's the simplicity and familiarity of them I respond to. No matter the setting, no matter the interface device, they're all basically the exact same game. The screen shifts around, looking at the scenery, an enemy pops up, and the player shoots them. Some people have comfort foods, tastes that relax them and make them feel at home. Rail shooters are my comfort games—they don't have to try very hard to make me like them.

Resident Evil 4 – Second Opinion

Resident Evil 4 is simply the finest videogame ever made. Nothing else even comes close. It is, bar none, the culmination of all my fondest hopes and dreams about all the things that videogames would someday accomplish, the peerless peak that I never dreamed they would reach.

SNK vs. Capcom: SVC Chaos – Review

If history has taught us one thing, it's that people love it when characters verse other characters. Eighty percent of the Japanese film industry is predicated upon Godizilla's continued interest in fighting a wide variety of giant monsters. One of the most burning questions on the playgrounds of my childhood concerned whether He-Man could beat Luke Skywalker in a fight. It's only natural, then, that I'm fond of Capcom's habit of pitting their roster of game characters against all comers.

James Bond 007: Everything or Nothing – Review

This is the best James Bond game ever. There are some who might question this statement, and they would most likely that remind me that ever since Electronic Arts (EA) acquired the James Bond license the titles have ranged from an unplayble racing game to many inexcusably generic first-person shooters (FPS). I'd be a fool to question that argument, but the fact is, EA's losing streak ended last February with the release of James Bond 007: Everything or Nothing.